28120CompanyofHeroes2_E32013_RainofDeath

In 2006, Company of Heroes made a stunning entry into the world of RTS, demonstrating the talent of Relic Studios (Dawn of War). Seven years later, the Canadians, who have been quiet over the past two years, have delivered a second issue. Question: IsCompany of Heroes 2 a worthy sequel to its predecessor?

It all begins with an assault on Stalingrad, a first spectacular mission serving as a tutorial during which Comrade Isakovich must lead his troops from alley to alley to eliminate German machine gun nests while Russian conscripts throw themselves by the hundreds, some without guns, under enemy bullets! Howls in Russian and German, deafening bursts of fire, strident screams from the mortars before impact, cries of pain… The sound environment is top-notch, ensuring immediate immersion in this newcampaign. The soundtrack is sublime throughout the journey, sometimes threatening, sometimes epic, but always sticking to the inexorable advance of the Red Army towards Berlin.

In a good fifteen hours, you will relive the great battles of the Eastern Front, from the beginning of Operation Barbarossa to the fall of the Reichstag and the capture of Berlin. Not all missions are exciting, but some are particularly exciting, such as the one where a German Panzer ambushes your infantry, who have no choice but to flee to better trap the mastodon afterwards. One will simply regret a not very original screenplay. For the umpteenth time in a video game, this is an epic told in the form of flashbacks. However, the story also deals with interesting topics concerning the Red Army: the betrayal of the Polish allies, the terrifying dogma of the hierarchy or the regular practice of purges.

28125CompanyofHeroes2_SnowBattle

At the level of gameplay, CoH 2 didn’t advance one step. We are still on a tactical RTS in which the construction elements are relayed to the background to highlight a “point capture” aspect. A system characterized by a relatively small number of units on the screen and very advanced micro-management options. The game always gives pride of place to the infantry, which must be carefully placed behind covering elements, indicate their sector of fire, order them to throw grenades or smoke, etc.. All these elements result in a much slower pace of play than the competitors, but that is the personality of CoH.

A notable and pleasant change compared to its predecessor, the “truesight”, the field of view of the units, is no longer a circle around the units but a line of sight that adapts to theenvironment. A rifle unit will no longer be able to see beyond a wall if none of the men in the unit has actually gone over the wall. One of the benefits of this addition is that it helps to encourage ambushes. Another change: snow becomes a factor in his tactics: soldiers are slowed down in their movements, the ice becomes brittle under impact (to the point of giving way) and violent blizzards sometimes threaten to freeze your men on the spot if you don’t quickly protect them with fire or order them to take refuge in a building.

The multiplayer offers 1v1 to 4v4 games between the Red Army and the Wehrmacht. The Domination mode, based on the capture of points and resources, which has made the reputation of CoH, is always present. The second mode of play is similar to a Death Match in which you must destroy the enemy base. Each faction obviously has its own fighting philosophy, its strengths and weaknesses. Players also have certain strategic options available to them at key times, such as bombardments or artillery barrages for example, which, if used properly, can turn the tide of battle.

28120CompanyofHeroes2_E32013_RainofDeath

Impeccable but more breathtaking graphics, well-crafted but not very innovative single-player campaign, efficient multiplayer but not surprisingly, it is difficult to determine whether to consider Company of Heroes 2 as a real sequel or as an extension ++. CoH 2 is an excellent game, no doubt about it, but considering its ancestry and the 7 years that have passed since the first opus, we were hoping for a more ambitious experience.

Test written by Vincent L.

In 2006, Company of Heroes made a stunning entry into the world of RTS, demonstrating the talent of Relic Studios (Dawn of War). Seven years later, the Canadians, who have been quiet over the past two years, have delivered a second issue. Question: IsCompany of Heroes 2 a worthy sequel to its predecessor?

It all begins with an assault on Stalingrad, a first spectacular mission serving as a tutorial during which Comrade Isakovich must lead his troops from alley to alley to eliminate German machine gun nests while Russian conscripts throw themselves by the hundreds, some without guns, under enemy bullets! Howls in Russian and German, deafening bursts of fire, strident screams from the mortars before impact, cries of pain… The sound environment is top-notch, ensuring immediate immersion in this newcampaign. The soundtrack is sublime throughout the journey, sometimes threatening, sometimes epic, but always sticking to the inexorable advance of the Red Army towards Berlin.

In a good fifteen hours, you will relive the great battles of the Eastern Front, from the beginning of Operation Barbarossa to the fall of the Reichstag and the capture of Berlin. Not all missions are exciting, but some are particularly exciting, such as the one where a German Panzer ambushes your infantry, who have no choice but to flee to better trap the mastodon afterwards. One will simply regret a not very original screenplay. For the umpteenth time in a video game, this is an epic told in the form of flashbacks. However, the story also deals with interesting topics concerning the Red Army: the betrayal of the Polish allies, the terrifying dogma of the hierarchy or the regular practice of purges.

28125CompanyofHeroes2_SnowBattle

At the level of gameplay, CoH 2 didn’t advance one step. We are still on a tactical RTS in which the construction elements are relayed to the background to highlight a “point capture” aspect. A system characterized by a relatively small number of units on the screen and very advanced micro-management options. The game always gives pride of place to the infantry, which must be carefully placed behind covering elements, indicate their sector of fire, order them to throw grenades or smoke, etc.. All these elements result in a much slower pace of play than the competitors, but that is the personality of CoH.

A notable and pleasant change compared to its predecessor, the “truesight”, the field of view of the units, is no longer a circle around the units but a line of sight that adapts to theenvironment. A rifle unit will no longer be able to see beyond a wall if none of the men in the unit has actually gone over the wall. One of the benefits of this addition is that it helps to encourage ambushes. Another change: snow becomes a factor in his tactics: soldiers are slowed down in their movements, the ice becomes brittle under impact (to the point of giving way) and violent blizzards sometimes threaten to freeze your men on the spot if you don’t quickly protect them with fire or order them to take refuge in a building.

The multiplayer offers 1v1 to 4v4 games between the Red Army and the Wehrmacht. The Domination mode, based on the capture of points and resources, which has made the reputation of CoH, is always present. The second mode of play is similar to a Death Match in which you must destroy the enemy base. Each faction obviously has its own fighting philosophy, its strengths and weaknesses. Players also have certain strategic options available to them at key times, such as bombardments or artillery barrages for example, which, if used properly, can turn the tide of battle.

28120CompanyofHeroes2_E32013_RainofDeath

Impeccable but more breathtaking graphics, well-crafted but not very innovative single-player campaign, efficient multiplayer but not surprisingly, it is difficult to determine whether to consider Company of Heroes 2 as a real sequel or as an extension ++. CoH 2 is an excellent game, no doubt about it, but considering its ancestry and the 7 years that have passed since the first opus, we were hoping for a more ambitious experience.

Test written by Vincent L.