Jump to a Specific Section
- 1 Testing Conditions – Get Maximum FPS – Frames Per Second
- 2 Preset Performance at 1080p
- 3 Step up to 1440p
- 4 Pushing it to 4K
- 5 Fine-tuning
- 6 Textures, textures everywhere
- 7 Light, shadows, and secret shadows
- 8 Effects and Post Processing
- 9 Trees, shrubs, and Meshes
- 10 Our old friends Ambient Occlusion and Anti-Aliasing
Star Wars Battlefront 2 is not without its problems. It is still a sore spot for most gamers, although facing severe backlash writer EA has backpedaled on its own microtransaction pricing that was own egregious. You can follow the discussion here and here. We’re going to speak about something everyone that the visuals. Battlefront II is really spectacle to behold. Environments are lavishly detailed, characters have been left with photorealistic precision, and everything seems like it turned off a Star Wars backlot. Even a gaming rig can be taxed by those visuals. Our Battlefront II performance manual can allow you to optimize your PC’s functionality.
Testing Conditions – Get Maximum FPS – Frames Per Second
The majority of our benchmarking happened together with heaps of rebels shooting us on the forest moon of Endor, in a firefight, an scout walker chasing us around groundcover, along with the map so far as the eye would see. It provided a cross section of those components that drive on your PC. To obtain an notion of just how different PCs would function running Battlefront II we wanted to ensure we eliminated any speedbumps that may slow down things — what we are really testing here’s GPU performance, because that is the most significant part a gaming PC. Your GPU will be the element that determines your framerate, although your chip and RAM and a part play.
We put up our baseline PC using 32GB of RAM, an AMD Ryzen Threadripper 1920X chip, along with a SSD. We conducted through four AMD Radeon graphics cards, and our regular with four Nvidia graphics cards. On the Nvidia side of matters, we analyzed with a GTX 1070 Ti a GTX 1080 Ti, a GTX 1060, plus a GTX 1050. On the team we analyzed the RX 580, the RX Vega 64, the RX 570, along with the RX 550. For anybody unfamiliar every one one of those cards, we have broken our results down to a brackets, pitting priced cards from each other. We ran in 1440p 1080p, and 4K resolutions — on every images settings preset — Low, Moderate, High, and Ultra.
Preset Performance at 1080p
Beginning at 1080p, a few tendencies emerge which we are likely to see through the manual. A major surprise — cards that are pricey are faster than cards that are expensive! More to the point, it is apparent the Battlefront II is quite a well optimized sport. Should you stick with 1,920 x 1,080 resolution it runs on every one one of those graphics cards. In the end of this cost and functionality spectrum you’ve got AMD Radeon RX 550 and the Nvidia GeForce GTX 1050. They offer performance from the mid range of images settings in games, although they are not as large and strong as their siblings.
We were able to get playable framerates out of RX 550 images cards and the GTX 1050 after adjusting the settings somewhat. For your RX 550 whereas the GTX 1050 may push on somewhat higher, you will want to stick about Low or Medium settings at 1080p. You will notice a balance of functionality and fidelity at large or moderate settings. It’s possible to push using all the GTX 1050 in 1080p to Ultra, however you are likely to find some framework loss during space conflicts and action sequences that are severe. Throughout our reference, we found a FPS, that is working, by stepping down to settings but you do not lose much in the way of fidelity.
Once you step until the midsize together together with RX 570 and all the GTX 1060, performance improves by a massive margin. Both cards were capable of running on 1080p in Ultra. Continuing on to the cards such as the RX Vega 64, GTX 1080 Ti, and GTX 1070 Ti, well, let’s just say if you’ve got one of these cards max out of your settings. You are going to be OK. Matters are a bit more tricky at 4K and 1440p .
Step up to 1440p
In 1440p, functionality sees a for its midsize and lower-end cards. Gameplay is as easy as it had been in 1080p, although it is still playable. For the GTX 1050 the cards and RX 550, functionality at Ultra is not what you could call playable. Although the GTX 1050 struck on 27 FPS the RX 550 struck 14 FPS on average. The game can run to perform with it. The RX 550, on the other hand, struggles on Low. To 1080p, you need to adhere for the card. Your match will look nicer, and operate much better.
In Ultra settings, the GTX 1060 and RX 570 both retained up in the mid century, falling short of an 60 FPS. The RX 570 and the GTX 1060 struck 48 FPS and 50 FPS, respectively. Slimming down to settings on the two cards saw up functionality climb . The GTX 1060 had no trouble maintaining a mean of 60 FPS after we resigned to Moderate settings, although the RX 570 maintained above 60. 1440p was slowed down somewhat at by the cards, nevertheless they never stumbled. Although the GTX 1070 Ti handled an 82 FPS in the graphics settings the GTX 1080 Ti maintained a 112 FPS in Ultra.
Although the RX Vega 64 slipped before their GTX 1070 Ti, the RX 580 needed a little trouble but was able to keep a typical 61 FPS. These graphics cards proved they were capable of keeping up a super-smooth and playable framerate in 1440p. It’s time for the test. Can they maintain at 4K?
Pushing it to 4K
Gambling at 4K is an extremely costly undertaking, and you are likely to see results, even. It is hard to push all of the pixels, to match them with vistas along with graphics that is tack-sharp. Regardless of Battlefront II’s superb optimization and functionality on midsize and midsize cards, in our results, it is pretty apparent that 4K remains a luxury GPU’s match. It is almost not worth mentioning the cards that are low-end here, as the RX 550 nor the GTX 1050 provided a framerate. Even in the lowest images configurations that were possible, 10 FPS was handled by the RX 550, along with 13 FPS was barely broken by the GTX 1050. These cards must stick to 1080p, and possibly 1440p in the event that you do not mind playing on Low or moderate.
Continuing on to the mid century, the GTX 1060 and RX 570 handled playable if not eloquent framerates at Low configurations, but stepping up to Medium or High is out of the question. The RX 570 struck 43 FPS at 4K on Low, whilst functionality dropped off to margins at Moderate, High, and Ultra. The GTX 1060 followed suit, hitting at 32 at Moderate, and 46 FPS in reduced. In Ultra and High configurations, it dropped below 30 FPS, and it is pretty much.
Every managed to keep a framerate, although even cards had any difficulty at 4K. The GTX 1080 Ti preserved 103 FPS at Low, 69 FPS in High, 77 FPS at Moderate, and a FPS in Ultra. Here is the only card from the group that actually provides enough power to reliably play Battlefront II in 4K on Ultra configurations. The RX Vega 64 includes near, hitting 54 on Top 47 FPS on Ultra, 61 on Moderate, and 85 on Low. Even though the game is playable at Ultra, we were given a significant increase in functionality by stepping down to High. The gap was easy while yanking a to note.
The RX 580 managed 36 in High 29 FPS in Ultra, 40 at Moderate, and 55 at Low. This means that you should keep this one at High or Medium, as stepping around Ultra makes the game feel choppy. Nvidia’s GTX 1080 Ti is the winner here. You are going to be OK in case you’ve got one of those purring away within your system, crank the configurations up, load this up in 4K. In case you’ve got a refresh rate monitor you will most likely need to stick to take advantage of refresh speed or the 120hz.
You will have the ability to squeeze some frames, if you are prepared to ditch the presets and begin digging to the graphics settings. 1 thing you’ll notice concerning Battlefront II is the fact that it looks fantastic even at Low settings, making it an perfect candidate for custom-tailoring your graphics settings for much better performance.
Battlefront II features exactly the exact same collection of alternatives you will find in most other games, and like most other games, there are a couple of settings here which have more of a direct effect on gameplay compared to many others. To get the most you are likely to need to focus on Terrain Quality, Lighting, Shadows, Mesh Quality, Texture Quality, Terrain Groundcover, Anti-Aliasing and Ambient Occlusion. That is a lengthy list, so let’s break it down.
Textures, textures everywhere
If you turn down that to Moderate is that your game will look as it did on Ultra beginning with Texture Quality you will notice. You can observe the feel of the blaster, some differences in the surroundings along with your gloves at first-person, until you measure down to tight, but you do not find any differences. By shifting Texture Quality to Low, and roughly half that we saw that an 8 percent growth in FPS. It is not a massive increase, but it is enough that you will notice it after the settings are tweaked by us.
You will notice Texture Filtering’re skipping. That is because we did not see a substantial rise in FPS if that one was stepped by us all the way down. It’s a subtle impact on graphics, smoothing out borders here and there, therefore keeping it in Ultra or High will not hurt your really much at all, and it’ll enhance the sense of this match. Moving on to Shadows and Lighting, it is here you are likely to start setting some profits that are significant — if not seeing reduction that is much .
Light, shadows, and secret shadows
Lighting quality is really hard to catch with screenshots, but you will observe that highlights will end up reflective surfaces are going to be shiny, and also detailed at lower settings. It does not have a massive influence on the game’s quality, therefore you will be given a boost to performance — roughly 4 per cent by turning it down . Shadows, yet another setting we wind up turning down fairly often, are likewise difficult to nail down in Battlefront II. In other games turning down darkness signifies creating shadows and losing detail. Back in Battlefront II, what you wind up losing is smooth-edged particulars.
Here, it is possible to observe that slopes become normal smooth and sharper . Much like the configurations here, Moderate is a middle ground from Ultra, and you’re going to acquire a two to 3 percent — increase to FPS. There are two configurations here, which do not really wind up being used once your images preset turn .
Both “key” shadow configurations are PCSS and HTFS, which endure for Percentage-Closer Soft Shadows, and Hybrid Vehicle Frustrum Traced Shadows. Essentially, what that signifies is that they use really strong technology to produce shadows seem liquid and living. As our fall was seen by turning on PCSS shadows by 30 percent, these configurations have an influence on your performance. It dropped . The shadows appeared great, but maybe not that good. Keep away from those unless you are running two GTX 1080 Ti cards in SLI, since otherwise they are likely to kill your own performance.
Effects and Post Processing
We are leaving Effects since it does not have a massive influence on your performance out of the big explosion as well as space battles. We did not observe a FPS gain once it moved down therefore we would suggest leaving it in High or Ultra, unless you are having some problem in space conflicts.
Post Procedure Quality is just another one we are leaving because it is quite tough to nail down precisely what it affects at every setting, and also partly because it does not have a significant impact on functionality. Even if we moved it down to Low, we had difficulty spotting precisely what was distinct. From what we could tell, it is another “feel and look” setting which really only comes into play once you are moving throughout the world. With no hurting FPS in any way it adds only a lot of cinema smoothness into the visuals.
Trees, shrubs, and Meshes
You might choose to tweak Mesh Quality. This one is somewhat perplexing, and it had been hard to see at first. If we moved it down to Low, something changed, but it is not exactly what you may think. Character models remain exactly the same, as it ever did, and terrain seems exactly the same. What Mesh Quality actually changes is the degree of bodily detail from the surroundings. You can observe the canopy gets thicker and more powerful at Reduced settings, and sparser at Ultra detail configurations. This you may have an impact on your operation, since it has a major effect on environment detail. Transferring down it we and we saw that a seven percent growth in FPS and that a four percent growth, respectively. It’s well worth turning down — if you do not mind losing some of the background detail.
Even though Mesh Quality has the largest effect on things over you, Terrain Quality has a massive impact on matters under you. The floor. The floor is meant by us. Here, it is possible to see. At higher settings, the terrain geometry becomes more complicated than it’s at lower preferences. That means that this is a setting you stay confident that you won’t detect any changes and can turn down — because they underfoot.
So it is definitely worth doing as you do not mind losing a terrain detail we saw a three to four per cent growth in FPS. Talking of terrain things which cover up this? Where Terrain Groundcover comes from, that is. That is. Here, you can observe as you step up the quality preferences that the amount and grade of the shrubbery increases. And as the amount of footprints goes up, your FPS goes down. Your expertise does not hurt by far, but it will offer you a percent increase to FPS tear those out footprints.
These past two configurations are the two which most frequently kill that your framerate in different games but they are also the preferences which produce your games seem so superior. Obviously, we are referring to Anti-Aliasing and Ambient Occlusion.
Our old friends Ambient Occlusion and Anti-Aliasing
Occlusion gives light in Battlefront II that scenic cinematic quality, while Anti-Aliasing smooths out jagged textures. And we are going to flip them down the F. Ambient Occlusion particularly is a resource hog, and it ought to be. Occlusion governs the appearance, texture and general caliber of this light in match. Ambient occlusion simulates how light acts and seems in the real world — and which demands a whole lot of GPU horsepower when it is done well. It’s a drain on your own performance, although Anti-Aliasing is intensive. Each of the visual elements in a match can seem overly sharp in the incorrect angles, making a jagged, pixelated look. To create borders look realistic, Anti-Aliasing smooths out them and goes via the visible texturestaking off the edges.
Turning down this does have a effect on your sport, but it tolerable. You regain some of what you wind up dropping by turning AA and AO down by maintaining Texture Filtering and Post Procedure at Ultra. Turning both of these configurations all of the way down nets you a performance increase to dismiss. Turning AA into TAA Low, provides us a six percent increase, while we are given a 30 percent increase to FPS by turning Ambient Occlusion to Away. In case you’ve got a card that is mid sized or lower-end, you may want to tweak your settings a little to get the most. Using our settings without seeing a hit you are likely to find a large improvement in functionality.
To use our custom settings set into Custom and place each setting below. Step if you are still having performance problems with our preferences.
Regrettably, you won’t be netted an FPS gain equivalent to the amount of our profits by our preferences, but we did notice a gain of approximately 40 percent with our settings. If you are running RX 550 or a GTX 1050, dig into begin tweaking and these settings. You may discover your hardware is faster without those shadows. In general, Battlefront II is a stunning game that works nicely on a number of systems. In case you’ve got a RX Vega 64, or hardware such as a GTX 1080 Ti, you will have the ability to run it with no issues at any resolution — and in any images setting.