No, you’re not dreaming. Zombieland: Headshot Fever really is free to play on Facebook. It’s a third-person shooter developed by the same people that brought you City of Heroes, but don’t let that intimidate you. Zombieland: Headshot Fever is a great place to start if you’ve never played a third-person shooter before, and there’s plenty of room for improvement once you get the hang of things.
Why aren’t rail shooters to VR what 8-bit sidecrawlers are to indie? It is an affordable entertainment package that can be easily customized and is perfect for the VR experience. So why, after more than a year of familiarity with VR, Zombieland: Headshot Fever is one of the only ones I’ve played? Not that it’s a bad thing, to be honest. Zombieland: Headshot Fever is both a fun rail shooter and an excellent VR gaming experience. And after spending time with him, I wanted so much more.
It is not the most difficult game, and therefore easy to describe. The plot is set in the Zombieland universe, but I have no idea if that’s part of the movie canon. I don’t think so, although there’s not much here that makes it important one way or the other. You play as an alien who joins a gang to win a zombie killing tournament. That’s the premise, the plot, and the story. Like I said, it’s not that complicated.
The gameplay is a standard rail shooter. You move on rails through levels that are in different locations. You go from node to node, room to room, killing all the zombies you come across. Two shots to the head activate a mode similar to Bullet Time (called Adrenaline Mode), which also critically slows down time. Because it’s a time trial shooting game where time is of the essence. Faster time means more points, and you unlock more things. Unlockable features include more weapons, perks (which are exactly what you imagine), and new levels that you can complete with a headshot. Eventually you’ll unlock the Zombieland Invitational, where the real competition begins. Overall, it’s a very simple game, and that’s its biggest advantage.
It’s just a lot of fun. That’s the least I can say about it. Shooting zombies is fun. Getting hit in the head to trigger bullet-time/adrenaline mode is a real pleasure. In competition with your own time and the time of the world, you always have something to look for. It’s the kind of game that knows what it is, knows what it’s trying to do, and just does it. It’s simple, designed for college, and does everything it does very well. Sometimes you just want to take the game and play. This game is exactly the answer to that wish.
As far as performance goes, I had no problems. When it comes to VR, this can be crucial, even more so than usual. I haven’t noticed any performance issues during the game. This is usually a good thing, because the visuals don’t look fancy. They’re not ugly, just ordinary. It works, but when combined with significant performance issues, it can become a serious problem. I played on the Oculus Quest 2, which has become my favorite VR device. Wireless gaming would really change everything, not to mention that VR already excites me.
Zombieland: Headshot Fever turned out to be a much better game than I expected. I was expecting both a mindless media game and a terrible VR experience. Instead, I got a fantastic example of what VR can do, and an addictive game to boot. It won’t set the world on fire, and it’s not even the best VR zombie game (there’s also Saints & Sinners). But it’s a great game in its own right, and VR owners, fans of railshooters, and people looking for a fun game should definitely not miss it.
|It looks good. Yeah, simple, but good.||It’s a simple game cycle, and it’s very enjoyable, both mechanically and physically.|
|The voice acting performance has improved from the last Zombieland game, but still not as good.||It’s fast and stupid entertainment. It’s perfect for VR games.|
|Final decision: 8.0|
Zombieland: The game Headshot Fever is already available on Oculus Quest.
The test will be conducted on the Oculus Quest 2.
A copy of the movie Zombieland: The book Headshot Fever was provided by the publisher.
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