Review – Taishogun: The Rise of Emperor

first heard of the infamous PS4 exclusive developer, Gilson B. Pontes, back in 2018, when I played, criticized, and hated his then game, Sword Fortress Onomuzim (I still have no idea what that title means). I thought this was the last I would hear from a developer until a few days ago Then I heard that he was starting a DMCA campaign on YouTube against any content creator who dared post a video about his latest work, Taishogun: The Emperor’s Rebellion.

In true Streisand-effect style, I even found this out thanks to Pontes desperate attempt to hide the criticism in his last game. Of course, it couldn’t be as bad as his previous offering, literally the lowest rated game in history. He must have learned something in the last three years. I like to think I’m a hopeless optimist, so let’s see what causes this unnecessary drama on the internet.

This flower field looks like a play mat.

It’s based on Tayshogun: Rise of the Emperor is similar to other Ponts titles: It’s an inferior Dark Souls clone, with a lot of story that you only find out if you decide to read the description on the PSN store. In keeping with the developer’s working style, it also begins with an excruciatingly loud introduction consisting of poorly edited gameplay footage, accompanied by Ponte’s proud declaration that he is responsible for all aspects of the game’s development, a la Hideo Kojima. There’s no reason to fix something that isn’t broken, is there?

Compared to my previous experiences with games from this developer, I have to say one thing about this game: It is the most technically advanced game they have released so far. I have to admit that this is his least disgusting game, with a high framerate and some surprisingly good lighting effects amidst a bunch of terrible visual glitches and really bad design. The texture quality is also horribly poor, the main level of the game is a large dense lawn consisting of characterless colored ground with a flat willow texture. It looks like a children’s play mat.

In this case, if you push the analog stick forward, the horse will go to the right…..

One aspect that impressed me in Taishogun is from a certain perspective: The Emperor’s elevation was his sound design. It’s not good at all, but it’s much better than anything this game has to offer. I was surprised to discover that it has an annoying but useful soundtrack, as well as some sound effects that make use of the DualShock 4/DualSense speakers. It’s not revolutionary, far from it, but given the almost non-existent production costs of its predecessor, it’s a positive worth mentioning. Again, when you start the game, you are hit by a wall of horribly loud and poorly mixed orchestral sound. So it doesn’t look like a Taishogun: There are no glaring problems with the recording of Emperor’s Rise.

And it’s all these elements that were praiseworthy in this game. From there, it goes downhill as expected. Taisogun: The Rise of Emperor is perhaps the best game ever developed by Gilson B.. Pontes, only because of the slightly improved presentation, but make no mistake, it plays exactly like its predecessors. In some ways, it’s even worse than its predecessors.

This combat system is terrible, just like the other Gilson B. Pontes.

The gameplay is identical to that of Sword of Fortress : You wander around an empty field doing nothing until you meet the enemy you must fight. You’re then locked into the Dark Souls combat system, where you can only do a weak sword strike and roll to the right. There is no health scale to indicate how many hits an enemy can take, and collision detection is, as expected, virtually non-existent. And to rub it in: If an opponent touches you, you are dead and return to the beginning of the game.

This is what sets the Tayshogun apart: Rise of the Emperor from other games by Gilson B. Pontes: There is a quirky central world that you are transported to every time you start the game. You can also ride horses, both in this central world and on the battlefield, but if you think that will get you across the map, you’re wrong. Honestly, it can make things even more confusing. This may be the worst driving test in the history of gambling. And to think that The Legend of Zelda Ocarina of Time, a game that came out twenty-two years ago for a system with 4MB of RAM, manages to give players far more comprehensive controls than the PlayStation 4 game, simply stunning.

What’s wrong with the sword.

In a traditional free-roaming game, if you push the camera forward with the analog stick, the character moves forward according to the camera angle. This is a common practice, having been used since Super Mario 64, which marked the beginning of the 3D movement in 1996. However, if you decide to ride a horse, you can make the horse go in any direction by pushing the analogue stick forward.

Simply put, the management of the constituency in Taishogun : Rise of Emperor is tied to tank movement controls, although the game has a free-flowing camera. To call this decision confusing is an understatement, because the same control scheme doesn’t apply when you decide to step down. Your character moves as you expect, even if you have to deal with a significant lag. Even though you can perform a sword attack while driving, you are automatically dismounted when you approach the enemy. So, uh… Why a horse in the game?

Taishogun filters are just disgusting.

Taisogun: The Rise of Emperor could very well be the best game ever developed by Gilson B. Pontes, but it’s anything but a medal of honor. It’s still a poorly made Dark Souls clone, with terrible controls, and isn’t fun at all. The questions of how the developer was able to persuade a number of developers to make these games, and whether Sony is aware of releasing these terrible games on its consoles, have yet to be answered. Is there a crusade against content creators to hide the low quality of this valuable game? Besides, now more people know how bad tayshogun is. The Streisand effect is real, my friends.

It operates at a high frame rate and has amazingly above average lighting effects that Taishogun : The Rise of Emperor is the most visually advanced game from this developer. It still has many visual flaws, an unpleasant grainy filter, and absolutely no sense or reason when it comes to level design. The same Dark Souls on the Crack gameplay as the other games from the same developer, with unnecessary hit detection, delayed entry and one-shot deaths. It also has the worst controls in the history of the game.
It’s not particularly good, but that’s easily the highlight of this game. There’s annoying but useful background music, and in terms of sound effects, there’s support for Dualshock 4 and Dualsense speakers. It also has a horribly mixed orchestral intro when you load the game. It may be a big improvement over the other Gilson B. Pontes in terms of technical presentation, but it definitely lacks fun or good gameplay. It’s loaded, so I think it’s worth a minimum score.
Last block : 1.5

Taisogun: Rise of the Emperor is available now on PS4.

Tested on PS4.


How do you load…

Try it!

gilson b pontes,lgs productions,Privacy settings,How Search works

You May Also Like