A review of the game Samurai Bringer.The perfect blend of strategy and action-RPG will keep you coming back for more.
The vast tomes of Japanese history have a certain allure that may be both alluring and intimidating at the same time. On the one hand, Japan has existed for literally thousands of years and has seen a vast number of historical events long before certain contemporary nations were ever conceived. Developers, on the other hand, continue to solely mention the Sengoku era, which is perhaps one of history’s most fascinating periods. It’s nice, but when you start a game and see allusions to famous individuals you’ve seen before in everything from musou fighting to Pokémon strategy games, it becomes a bit tedious. I understand that Nobunaga was a significant figure. However, the ambiance, style, and intangible nature of that era create a romantic, thrilling, and just ambiguous enough environment to allow for numerous interpretations. ALPHAWING opted to base its roguelite action game, Samurai Bringer, on Japanese mythology and a brief account of one of Japan’s deadliest times.
Please don’t mind if I do so.
The setup is reasonable, and I believe most players will be able to jump right in. You play Susanoo, a legendary figure from Japanese mythology who has developed a human side after falling in love with Kushinada, the goddess of the skies. Kushinada is about to be sacrificed to Yamata-no-Orochi, the eight-headed dragon deity, and Susanoo is determined to rescue her. Yamata-no-Orochi, on the other hand, STOMPS Susanoo, and that may be the end of the narrative.
Thankfully, Amaterasu, the sun goddess, steps in and advises Susanoo that he has to step up his game if he wants to defeat the dragon god and reclaim Kushinada. Susanoo will churn out better equipment, new tactics, and refine what makes him wonderful through several days and dimensions in order to be strong enough to strike down the Japanese hydra. By the way, if you’re interested in Japanese mythology, keep in mind that many of the interpretations in this game are rather loose, so don’t be insulted if there are conflicts with what you’ve read elsewhere.
Can you blame me when this guy has seven heads?
Once you’ve embraced the Samurai Bringer mythology and eventually gotten inside the game, gamers will either instantly appreciate or despise the idea and execution; there are no two ways about it. With Samurai Bringer, you’ll face an unusually large number of adversaries on a limited screen, and assaults will come from all sides. The damage consistency varies depending on whether you’re battling foot troops, clan leaders (all of whom have names and, I presume, historical parallels), Brave Generals, or full-fledged bosses known as Great Demons, who take up the majority of the screen in terms of scale and action.
While the assault isn’t quite on par with musou games, there are still a lot of mobs and, more significantly, they all look to be doing their own thing. This may lead to either tremendously sluggish pace (where you can pick out opponents one by one) or insane overcrowding, when all of life’s horrible things are focusing on you at the same moment and are enraged. As a consequence, how well you get along with the game and accept the strategy and composition will have a significant impact on how much fun you have during the experience.
Because to the large number of enemies, getting action images proved challenging, but this is realistic.
For example, Samurai Bringer’s fighting and combat customization seem simple to grasp, vital to master, and drastically diverse from game to game. Based on the attack, defensive, magic, and mobility scrolls that foes drop, you may basically customize how you want your Susanoo construct to work. It’s worth noting that these are some of the few items that transfer over from one run to the next. To optimize effectiveness, you may use several copies of the same scroll (your “slash” will be stronger if you have three instead of one), and you can chain three distinct scrolls together to form an attack combination.
Such, in principle, you could program it so that pushing one button causes an overhead smash, a spinning slice, and a waveform projectile sword swing to take out numerous targets. Isn’t that appealing? When everything comes together, Susanoo can be a devastating samurai machine if you can get a nice build going and keep it up to date.
So I’ll take a step forward leap into the air, conjure evil, and then shoot them in the face. Solid Meiji-era combat.
Implementing assistance and more scrolls in order to strengthen Susanoo’s lengthy game is tricky. You’ll get the “gun” scroll early on, which is all I ever wanted in a game when I’m dealing with hordes of imperial warriors. However, you won’t be able to use it until either an adversary drops a gun for you to use as a weapon or you beat an elite who uses a gun, allowing you to start your next run as the elite. The fascinating feature of Samurai Bringer is that you may start each run with the equipment of a renowned adversary you beat, which encourages you to change your tactics often.
On the one hand, this provides you with a great deal of flexibility in terms of how you approach the game. You may focus on one specific construct and refine it over time, perhaps gaining enough skill points to make mincemeat of those who stand in the way of the enormous dragon at the end. You also have the opportunity to mess about and observe all of the numerous combinations that are possible, either by trial and error or through pure exploration.
We had to go because I believe the elderly guy drank too much!
On the other hand, Samurai Bringer ends up seeming quite loose and sloppy in terms of what it wants to offer to the table as a result of this strategy. If you truly want to invest in utilizing ranged weapons and magic, you won’t be able to effectively shift occupations if you come across a superior piece of equipment on the field, and you’ll be disappointed. It suffers from the same issues as The Binding of Isaac or Enter the Gungeon, in that you can only enjoy the cards you’re dealt for that run.
Samurai Bringer, on the other hand, exacerbates the situation by requiring you to hedge your bets as you head into a run about what you expect to encounter. Will you be able to collect enough rice balls and armor from various adversaries to warrant a melee build that relies on you absorbing damage like a sponge? Or will you take the chance that ranged is the way to go, and you won’t get a magnificent spear or sword from the correct legendary figure? It’s the same roguelite issues as the others, but it seems more complicated since you’re expected to foresee what’s coming next.
I’m being brutalized to death by the snow princess.
Which is a shame, since Samurai Bringer is a fantastic game. It’s really tight, with no issues with optimization on a pre-built PC system, and it can manage a large number of characters on the screen at the same time with no noticeable lag. The graphic style, which is a cross between Minecraft and Dynasty Warriors, works well for both identification and putting some fun into what might otherwise be a pretty somber event. The varied word bubbles of battle cries, catch phrases, and death laments from the characters I was battling were fascinating to me. Plus, the music goes back a long way, reminding me of the NES soundchip and the games that came with it. It brought back memories of my Crystalis days, and I admired what they accomplished in that arena. There are also awards for completing a specific amount of levels, which enable you to boost your HP and SP, giving you greater staying power the longer you play. It’s a lovely mix to be rewarded for longevity while also having the means to live longer.
When the game is finished, Samurai Bringer has a beautiful air of a well-thought-out project with a good battle strategy, on-the-fly weapon and skill modifications, and a fair amount of preparation and technique in order to go far. To even expect to see the dragon, much alone battle him, you must first comprehend the Gear Builder, the talents in combination with one another, and the possibility of how the RNG will treat you. You’ll get thrashed by multiple employers before you figure out which tactics work best, and even then, you’ll put those thoughts in the back of your mind until you have to confront them again.
That all-too-familiar image on the screen.
Samurai Bringer is a game that manages to be both merciless and approachable, and its aggravation is only equaled by its charm and diversity. This game is recommended for roguelite fans who want a little more meat on the bones in terms of gameplay and instruction. Set aside some time to investigate this game as a whole before making a choice, since there’s no way to jump in and out fast. You must submerge yourself up to your eyes, almost drown, and then pull yourself out, coughing and retching, before plunging back in to see how long you can endure this time. Best wishes.
The pixel graphics was a nice choice, and the sprites pop, although it may seem murky in intense fighting zones.
There is a lot of smart strategy that is ultimately hampered by too many randomized aspects.
Without a question, this is a Famicom smash. I can tell who this is for because I can hear it. It’s for ME.
Perseverance should not be required in order to enjoy a game.
Final Score: 6.5
On PC and Nintendo Switch Samurai Bringer is now available.
On a computer, I reviewed it.
The publisher sent me a copy of Samurai Bringer.
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