Psychonauts 2 is a sequel to the popular and quirky action-adventure game Psychonauts, released in 2005 by Double Fine Productions. The original was heavily inspired by Tim Burton’s film “The Nightmare Before Christmas” and aimed at players who were able to suspend their disbelief enough that they could enjoy an excellent adventure about doppelgangers, imaginary worlds and psychic powers with ridiculous characters such as Razputin Aquatoir (a half shark/half octopus) or the Luchorpian warrior Clunk.
Psychonauts 2 is a game that captures the essence of what makes video games unique. The developers at Double Fine, who previously made Psychonauts 1, have delivered to its fans an experience they deserve after waiting so long for it.
The “psychonauts 2 metacritic” is a review of the game. The game received a score of 72 on Metacritic.
When it was initially launched in 2005, Double Fine’s Psychonauts captivated our attention and emotions. Many admirers, like myself, couldn’t get enough of brave Razputin Aquato and his eccentric classmates and lecturers at Whispering Rock Psychic Summer Camp. Psychonauts gave us a 3D platforming journey unlike any other, with fun and ingenuity oozing from every pore. Fans were clamoring for more mind-bending action, and many assumed that a sequel would be announced soon. We didn’t receive one as soon as we had wanted, not in the form we had anticipated. Psychonauts in the Rhombus of Ruin, a VR game that was released in 2017, was an exceedingly brief first-person puzzle-solving adventure that received mixed reviews. Psychonauts 2, the actual sequel, was eventually published sixteen years after the original. We were all left wondering whether it was worth the wait.
Come up close and see the insanity’s magic!
Psychonauts 2 begins directly after the events of Psychonauts in the Rhombus of Ruin, and I mean just after them. Being a Psychonauts game, the entire situation is handled in a lighthearted fashion, with Raz even remarking that he hasn’t been there in days upon returning to the Whispering Rock Psychic Summer Camp, an apparent dig to the fact that we’ve been waiting sixteen years to return to this planet. That kind of self-aware comedy runs throughout the game, but not in an overbearing way. Don’t worry, Psychonauts 2 retains all of the hilarious antics and caustic comments that we’ve come to expect and enjoy.
Here’s a quick recap for those who haven’t played Psychonauts in the Rhombus of Ruin. Raz, his fellow cadet Lili, and their teachers are called upon to rescue Truman Zanotto, the Grand Head of the Psychonauts and Lili’s father, after the events of the original Psychonauts game. Raz learns that Truman is being detained at a facility in the Rhombus of Ruin, a terrible area of the ocean. After being kidnapped, Raz frees himself and everyone else, and then realizes that Dr. Loboto, an ex-dentist, is responsible for Truman Zanotto’s captivity. Dr. Loboto had a change of heart and admits that he was hired to kidnap Truman by someone else. They free Truman and flee the base, with the game concluding as they return to the Motherlobe, the headquarters of the Psychonauts.
After all, this is a Hellscape.
Psychonauts 2 begins off precisely where Psychonauts in the Rhombus of Ruin left off, as previously indicated. Raz accesses Dr. Loboto’s head to find out who paid him to catch Truman Zanotto, but he discovers that Dr. Loboto’s mind has impregnable security mechanisms in place that prevent him from telling the truth. In Dr. Loboto’s mind, however, Raz sees a vision of a lady, whom Sasha recognizes as Maligula, a wicked and immensely strong psychic with water-controlling abilities who devastated Raz’s nation before being murdered by the Psychic Six. They learn that Maligula may have been revived through necromancy, and it’s up to the Psychonauts to stop her once again.
The Psychic Six are arrived! At the very least, four of them.
Psychonauts 2 is similar to the original game in that players control Raz and use a variety of psychic talents to combat foes and overcome obstacles. However, the game’s platforming has considerably improved since the original, and it now comes as near to a flawless 3D platforming experience as you’ll find anywhere. The camera is mostly trustworthy, with just a few of occasions when it went a bit wild when navigating around the surroundings. The controls are tight and snappy, which is something that any platformer would love. If I missed a leap, it was due to a mistake on my side rather than a flaw in the game.
Raz’s psychic talents, which he gained in the previous game, were still there in his repertory, which astonished me. In most games, the protagonist must relearn skills in order to proceed through the plot and overcome obstacles. Psychonauts 2 continues the story of Raz, who embarks on this expedition only days after graduating from the Psychic Summer Camp. Almost all of his skills from the original game remain there, with the exception of less well-known abilities like Confusion and Invisibility. By refining existing powers and adding new ones, such as Mental Connections and Time Bubbles, Psychonauts 2 manages to keep the game feeling fresh. I like how beautifully each ability was interwoven into the game and had a lot of fun experimenting with them all.
Don’t worry, this isn’t going to harm… I’m hoping for the best.
The fighting was my only gripe with the game. It’s not that the fight is unjust or unduly difficult. In reality, the reverse is true. It’s a little tedious at first, particularly when you’re primarily battling waves of Censors. Later on, as additional opponent kinds are added, it becomes a little better, with many of them needing particular abilities to overcome. When you have to select which foes to take down first and which abilities to change out, the fight seems a little more enjoyable and diverse. I would mention that the targeting mechanism while utilizing your abilities may be inconsistent at times, which can be irritating.
Fortunately, the fighting difficulties don’t take too much from the game’s overall fun. From beginning to end, Psychonauts 2 is a complete joy. There are a lot of stuff to locate and gather, just as in the original game, which adds to the fun. Some treasures, such as the Figments, Emotional Baggage, and Memory Vaults, have returned, while others, such as the Mental Cobwebs, Psychic Arrowheads, and Golden Question Marks, have disappeared. However, new (and probably more smart) collections, such as Half-a-Minds and Nuggets of Wisdom, have taken their place. You don’t have to discover everything to complete the game, but the more you find, the more experience you’ll get, which you can spend to improve your talents.
There’s a lot of emotional baggage sitting about.
Psychonauts 2 revolves on Raz invading people’s thoughts, much like the previous game. While the original game’s approach to the strange nature of each individual’s psyche was more comedic, Psychonauts 2 adopted a startling more serious approach. Psychonauts dealt with a variety of mental diseases, including paranoia, obsession, and mood swings, but in a more lighter way. However, Psychonauts never downplayed the severity of these illnesses, instead opting for a lighthearted tone.
Psychonauts 2, on the other hand, dealt with significantly more serious issues such as addiction, alcoholism, and self-acceptance. The considerate treatment of mental illness topics in this game really pleased me. Many games have tried and failed to portray these issues in the past (What Happened, Twelve Minutes, and The Suicide of Rachel Foster come to mind), but I didn’t expect to be so deeply moved by personal struggles and inner demons in a game where you also enter a game show where you have to cook the audience members. In Psychonauts 2, there is still a lot of humor, but it also delivers some extremely significant lessons about mental health issues and coming to grips with them. You can still cook squirrels, don’t worry.
We’re all stuck on a nightmare-inducing yellow road.
In Psychonauts 2, the level design is just outstanding. Each mind you visit has its own theme and layout, with no gimmicks other than gathering items in common. In terms of both appearance and gameplay, each level seems utterly unique. One level has you traversing a maze of teeth and gums, while another takes you on a boat voyage a la “It’s a Small World,” and still another has you rolling a big bowling ball around city roofs à la Super Monkey Ball. There are no two levels that seem alike, yet they’re all well created.
This time around, even the opponent designs are better. Yes, you still have the Censors, who make up the most of the combat in the early stages, but Psychonauts 2 has a lot more sorts. They also better illustrate a variety of mental stumbling blocks. Regrets fly about throwing weights at you, Doubts emit an ooze that slows you down, Enablers shield and boost foes, and Bad Ideas hurl electrical balls at you, for example. These new opponent kinds are not only a lot more exciting to fight against, but they also have a lot more significance in their existence.
Open your arms wide!
In Psychonauts 2, not only are the character and environment designs more improved, but the overall aesthetics are really amazing. It has the same cartoony appearance as the original game, but the degree of detail in every aspect is ridiculous. You can detect the change in quality simply by glancing at Raz, who is wearing the same clothes as previously. When the light strikes his eyewear, you can see the defects and distinguish the sorts of textiles in his garments from the textures. Colors are more vibrant and saturated, character outlines are smoother, and lighting is more dynamic. It also maintains a steady 60 frames per second, which is astounding given the amount of detail and activity there.
In every regard, the sound design is likewise outstanding. The whole cast from the original game returns to reprise their roles, and they’re all just as funny and fantastic as they were before. There’s also some fresh talent, like Jack Black, Audrey Wasilewski, Kimberly Brooks, and Rikki Simons, who are all fantastic. I’m not going to lie: hearing Richard Steven Horvitz and Rikki Simons together brought back some beautiful memories of Invader Zim.
Once again, Richard Steven Horvitz and Rikki Simons have paired together! GIR and Zim, oh my. I’m curious if I can persuade this kid to sing the doom song.
The soundtrack is also fantastic. Each level has its own unique melody that perfectly complements the theme. The majority of the songs strike the perfect blend of uptempo zaniness and different melodies to create the mood for each thought. For the more serious situations, there are some dismal and sorrowful tracks that add to the weight of such times. In the trippy music festival level, Jack Black even composed an original song for the game. It’s also an incredible song, and I’m not just saying that since I’m a huge admirer of his. He developed something genuinely lovely and heartfelt.
Jack Black wrote a new song just for Psychonauts 2, and it’s fantastic.
Every aspect of Psychonauts 2 is commendable. I love the original Psychonauts and consider it to be one of my all-time favorites. Nonetheless, this sequel not only managed to keep everything that made the first so good, but also outperformed it in every aspect. The sound and visuals are improved, the gameplay is smoother and more varied, and the level ideas are well-executed. Furthermore, it addresses more serious mental health concerns in a sensitive and courteous manner, all while being amusing and enjoyable to play. Psychonauts 2 is not just a rare example of a sequel that matches or exceeds its predecessor in terms of quality, but it’s also a true masterpiece in its own right.
The characters and locations in Psychonauts 2 maintain their traditional cartoony style, yet the details, textures, and lighting effects lend an astonishing level of realism.
The platforming has considerably improved from the original game, and it’s now as near to flawless as a 3D platformer can get. The fighting might be repetitive at times, and the aiming mechanism can be faulty at times.
The music, sound effects, and voice talent are all the same as before, but now they’re much better.
Psychonauts 2 is an extremely fun time, despite a few minor flaws with its fighting.
Final Score: 9.5
On PC, PS4, Xbox One, and Xbox Series S/X, Psychonauts 2 is now available.
On the Xbox Series X, the game was reviewed.
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Psychonauts 2 is the sequel to the first game in the series, Psychonauts. The game was developed by Double Fine Productions and published by Microsoft Studios. The game has received mixed reviews from critics. Reference: psychonauts 2 age rating.
Frequently Asked Questions
Is Psychonauts 2 as good as original?
A: Psychonauts 2 is a direct sequel to the original game and features similar gameplay mechanics, but with some changes which make it different from the first. The story of this particular title makes it worth playing for those who enjoyed the original.
Is Psychonauts 2 a good game?
A: Psychonauts 2 is a good game overall. I recommend it for players who enjoy playing with an open-world and solving puzzles that require communication between the player and other characters in order to solve them.
How difficult is Psychonauts 2?
A: In total, the game is extremely difficult. However, there are a variety of ways to make it easier for you if thats your preference.
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