In 2009, you play Alec Mason (who, I believe, is a distant relative of Alec Mason from CoD Black Ops), an industrial worker sent on a routine mining expedition to Mars. There he meets his brother, who tells him that the Earth Defense Forces running the Red Planet are really just a bunch of fascist idiots, and he wants Alec to join the Red Faction to help destroy them. Alec says he doesn’t care about this life, but in a stroke of genius, his brother convinces him otherwise by killing a group of EDF soldiers in front of him.
It’s a classic tale of revenge for your dead relative and maybe the destruction of a totalitarian regime if you have the time. It’s not the most original or exciting campaign premise, but you have to keep in mind that it was in the late 2000s, when all the games were too busy being Mass Effect or Gears of War to care about the difference in personality of the characters.
The real appeal of Red Faction Guerrilla is its destructive gameplay, and it’s ridiculous to see how well the action has held up ten years later. Destructive Environments is the name of the game. With his trusty demolition hammer, Alec can destroy just about any building or landscape in real time and with realistic physics for incredibly satisfying results. Most of the main campaign revolves around this mechanic, going from fort to fort and literally making the EDF disappear piece by piece. As you unlock new weapons and skills along the way, you’ll find that you keep coming back to your trusty hammer.
This particular re-edition, with the disgusting title Re-MARS-tered Edition, features improved textures and lighting, but otherwise you’ll see essentially the same experience players had ten years ago, which is in no way a slam on the game. Many timeless games are played in the seventh generation of consoles. Classics like Halo 3 and Skyrim are still being listened to and discussed. It’s this generation that gave us Too Human and eight tracks of Just Dance, so it could have gone one way or another.
Fortunately, in this case, the Red Guerrilla comes first. Not to mention that the title is not exactly timeless. Some aspects, like the open world (including the fields and the red sand between all the games), don’t have much to offer outside the countryside. If remastering is a welcome addition, nothing escapes the sepia aesthetic of 2009 that probably dates this title more than any other factor.
It’s more of a design decision that hasn’t aged well than the game itself. On the contrary, one could even go so far as to say that Red Faction’s gameplay could easily keep pace with Crackdown 3 or other current representatives of the genre. Plus, the game works great on the Nintendo Switch. Even if you can’t get the most out of remastering like you would on a PS4 Pro, for example, you don’t have to worry about a failed port here. On the docks or in motion, each experience places the action and frenetic imagery with relative ease, save for a few drops in pace, but nothing so much as perceptible. We hope that the renewed interest in this release will convince Volition to continue with a brand new entry in the series. To see this engine in action in a next generation machine would be a real sensation.
Red Partisan revisited
- Charts – 7/10
- Sound – 7/10
- Gameplay – 9/10
- Last call – 9/10
Final thoughts : GRAND
Papa Joke next to the title, Red Guerrilla: The Re-MARS edition is a wonderful ride that gives new life to an almost forgotten franchise. Those who played the original should absolutely revisit this game, and new players who simply want to tackle other people’s space technology will be more than satisfied.
Evan Rude is a journalism student and amateur gambling historian. His favorite Guitar Hero III song was Even Flow.
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