Red Dead Redemption will never see the light of day on PC. In any case, not until the publisher Take-Two Interactive has decided otherwise. A freelance developer is currently working on a mod to play Red Dead Redemption on the PC version of Red Dead Redemption 2. Out of the question for Take-Two, which has decided to prosecute.
Red Dead Redemption is a masterpiece that unfortunately never saw the light of day on PC. An injustice to Rockstar Games fans. The independent developer DamnedDev decided to remedy the problem. His goal, to recreate a fully playable version of RDR premier of the name accessible via a mod for the PC version of Red Dead Redemption 2. A colossal but commendable job.
Not to mention the publisher of the game Take-Two Interactive, who cut the project short, justifying the defence of “its intellectual property”. The company believes that importing the RDR card into RDR 2 “would reduce player interest in acquiring RDR1 and an RDR1 extension for RDR2″. Does this mean that Take-Two plans to release an RDR reboot for PC and current consoles?
Also read: Red Dead Redemption 2 – Rockstar finally explains why bugs affect some players
For his part, DamnedDev claims that he’s in the right, believing that his project is a mod, and therefore requires the purchase of Red Dead Redemption 2 on PC. His work would therefore not prejudice the financial interests of the publisher. On his Twitter account, he expresses his dismay and explains how sad he finds it that Take-Two has chosen to sue him. “Ok Take-Two, you win. Project RDR1 is cancelled. Stop complaining, I have a life. You should have waited until I was going to contact you this week. You don’t need to come after me. Despite what you think, you guys are killing the modding,” says with regret.
Nevertheless, Take-Two’s position is legitimate since DamnedDev must rely on PS3 and 360 versions of RDR to deliver a PC port with RDR2 graphics. According to the developer, the editor had already unofficially called him to order several times to encourage him to terminate Project. DamnedDev claims that Take-Two employees even contacted family members to convince him. These initial warnings would not have been enough to persuade him to give up. That’s probably why Take-Two had no choice but to sue. And what do you think of Take-Two Interactive’s reaction? Let us know in the comments.