Overwatch Update 3.07 – Full Patch Notes Details

2 has been announced for PS4, Xbox One, Switch and PC.

The Overwatch 3.07 update is online. Blizzard has released a new update for Overwatch today. The Overwatch 3.07 update includes a number of hero improvements, map tweaks and bug fixes.

Observation of complete patches 3.07

The patch notes for the 3.07 update for PS4, PS5 and Xbox One have been released for players. Overwatch 3.07, released today, will fix some of these issues.



  • Added Damage FX option to the Advanced Video Options menu, allowing you to reduce the number of hits visible during play and replays.
  • Added a custom view options menu for Live View that opens when you click on the view options menu as the viewer.
  • The viewer’s camera bookmarks in live view and playback now also capture the camera’s current field of view (FOV).
  • Custom Game Invitation Filters and Custom Game Invitation Requests have been added to the Social Options menu, allowing players to edit and save who they can receive custom game invitations from.
  • The way important objects (such as the exploding D.Va Mech) are displayed off-screen has been tweaked to make them easier to find.


We are pleased to announce workshop enhancements, a system that allows users to activate certain enhancements, such as… B. access to new securities and increase in the number of fictitious bots. These expansions can be activated by expansion points, which can be obtained by either eliminating player slots, eliminating all cards outside the workshop, or a combination of both. With this system we can add features that are resource intensive and give the creators control over when they are activated. See the New Fuel Station Extensions section in this and subsequent troubleshooting guides! https://df242229ea13ed51d54cb7073a35aa36.safeframe.googlesyndication.com/safeframe/1-0-37/html/container.html

Spawn points now return an array of spawn point entities which have a position and direction relative to the page. If you have already used this value in places that expected this position, it will work as before. If you want to explicitly query the position of and the viewing direction of the values, you can use the position of and the viewing direction of the values respectively.


  • Adding extensions for the workshop
  • Boot points now return an array of features instead of positive vectors.
  • Optimized impact position estimation

New workshop extensions

  • Beam effects
  • The sound of the jet
  • Buffer effect
  • Early effects
  • Buff and debuff sounds
  • The energetic effects of an explosion
  • Kinetic explosion effects
  • The sound of an explosion
  • Play more effects
  • Caviar More Dummy Bots

New activities in workshop

  • Enable Text Chat
  • Disable Text Chat
  • Activate Voice Chat
  • Disable voice chat
  • Game startup mode
  • Back to the hall
  • Restart the game
  • Move a player to a team
  • Delete a player
  • Start by forcing the name of the dummy.
  • Stop forcing the name of the dummy bone.

New values for workshops

  • Calculation of injury over time
  • Healing in time by counting
  • Number of texts
  • Number of changes in injury
  • Display the healing change
  • Help the Count
  • Number of subjects
  • A local player
  • The ball in the string
  • String Shark Index
  • string partitioning
  • Replace the string

Bonus Update 3.07 BUG FIXES


  • Fixed a bug that caused some skills to be saved on items after the player switched heroes to use them.
  • Fixed a bug that prevented players from exiting the custom game via the emergency menu in certain circumstances.
  • Fixed a bug where heroes would get stuck in the air on some buildings.
  • Fixed a bug in the bounty hunter game mode that caused a Sombra to be detected even if it was invisible when the bounty hunting target buffer had expired.
  • Fixed bug where player Ragdoll models would fall off the ground when skipping Killcam view.
  • Heroes deflecting Doomfist’s missile fire couldn’t always get through the railing.
  • Fixed a bug in the calculation of the accuracy of weapons – the best.


The world of the snowstorm

  • Fixed a bug where the plotter could blink and get stuck behind two lampposts.

Château Gaillard

  • Fixed bug where the ball could bounce on the ground and get stuck on some bushes and corners.


  • Fixed bug with the collision site where the wrecking ball could hit unintentionally.

Oak Tree

  • Fixed bug where on rare occasions the user interface would not display payload progress correctly.


  • Fixed a bug that allowed players to place towers in an unintended location.


  • Fixed a bug that was causing players to collide at different places on the map.
  • Fixed bug where Reinhardt ran into the doorframe as he stormed out of the second attacker’s receiving room.
  • Fixed a bug where the reaper could teleport through a small opening behind the second capture point.


  • Fixed a bug where players could get stuck on a certain part of the roof.


  • Fixed collision between players that caused heroes to move in the geometry of the map.

King’s Row

  • Fixed bug where the Mei Blizzard drone was falling to the ground in some places.
  • Fixed bug that allowed players to move on certain collisions but not be killed by a dead plane.


  • Fixed a bug where players could land on multiple snow piles on buildings.


  • Fixed a bug that was causing lighting issues on the back of the second striker’s calf.


  • Fixed bug where D.Va’s self-destruct could go through walls and damage enemies.



  • Fixed bug where earth rage could be blocked by an immortality field that was in the middle of a mission.


  • Fixed bug where stun could cancel the conversion from recognition mode to awake mode.


  • Fixed bug where the Doomfist’s missile shot animation played wrong twice.
  • Fixed bug where Doomfist could not properly maintain vertical momentum when using Meteor Strike.


  • Fixed a bug where the translocator signal would get stuck in a certain area of the Havana map.

Bullet tables

  • Fixed bug where the Piledriver could be used in unexpected scenarios after a successful Piledriver.


  • Fixed a bug where in some cases you could jump to the wrong loop on resume.
  • Fixed a bug where Bridget kept using the primary fire after it was deactivated.
  • Fixed an issue where some abilities could collide with walls even when environment collision was disabled.
  • Fixed bug where the workshop inspector was displaying wrong player names.
  • Fixed an issue where some keys were ignored in flight, even when held in seminar.
  • Fixed an issue where beam effects were not displayed when moving in a straight line.
  • Fixed an issue where extra RVs could exist in some scenarios.
  • Fixed bug where an array value interfered with the correct evaluation of the current array element and the current array index.
  • Fixed a bug where crossfading to an event player or other start orientation context values was incorrectly evaluated with Once.
  • Fixed an issue where spawn points were sometimes estimated incorrectly.
  • Fixed bug where hero duplication failed when Echo duplicated D.Va.
  • Fixed an issue where player death events were not causing the environment to die when Echo duplicated another character.
  • Removed the error sound that sounded when trying to use a disabled skill in the game’s custom settings or in the workshop.

Source: Blizzard

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