I want to start this message with the remark that I am not connected toPyromancers.comor Dungeon Painter Studio. I just use this software a lot, and I really liked it. I’ve said several times that I’m not very artistic and that I have a well-designed software that helps me in this area. This is definitely one of my favorite solutions for making detailed battle maps.
A large part of this item will be dedicated to a paid version, costing $ 15 for steam. I didn’t care much about the free version ofbefore I bought the full version, because several other people have already recommended it to me.
Although it is possible to make world and city maps with Dungeon Painter Studio, I have the feeling that it doesn’t work as well as other programs. If you are looking for something like this, check out my Inkarnate Proreview. It’s no good, let’s go to the station!
The image below shows what Dungeon Painter Studio looks like when you open it for the first time. In general, it is a simple and user-friendly user interface (UI). It doesn’t change anything, but I like it.
New sheet in the workshop of the church painter.
The user interface has 4 different subsections : Tools and options, layers, asset selection and grids. You will use all 4 to varying degrees, depending on the complexity and detail of your battle map.
Allows you to select options from the menu or select a tool.
In this section of the user interface you can select different options at the top of the screen and different tools at the bottom. A third part is displayed when you select Land and Ground, Walls, Objects, Text, and Markers, which allows you to customize the location of each part you work with. For example, if you have selected an object, you can rotate it or change its size.
You have full control over the shortcuts that appear on the screen of a particular function or tool in the program, which is a great advantage. You can also update your Mods and Asset Packs added to Dungeon Painter Studio. Unfortunately it is not possible to get new packages while you are in the program.
You also have the possibility to save, open and close a new record. There are two different ways to export your battle map after you’re done, but I’ll say more about that later.
Their controls and tools are quite clear. They have a simple selection tool and a rectangular selection area to select different assets at once. In the next part of this paper I will explain the asset allocation options in more detail.
You can choose which equipment you want to use and what type of equipment you want to use.
This part of the interface becomes active after you have selected the type of item you want to add to your battle map. Use the left window to select a set of assets and the type of object, wall or floor model. On the right hand side you can select the individual property you want to use from the map.
It also has a search function, very handy if you want to add tons of Asset Packages like me!
Makes it possible to organize assets on the map.
If you are even familiar with Photoshop, Gimp or any other graphical editing program, this window looks very familiar. The layer window allows you to organize the resources of your battle map. You can also group the assets in this window as I showed you in the screenshot. This makes it possible to organize a large number of items because they are stacked on large cards fairly quickly.
The asset at the top of the list is at the top of everything below it. This means that you generally want your lower groups and your property to be your land and your walls.
This is where you make your battle card.
A grid is the place where you work with a map-making program. In this room you place objects, texts and tokens and draw floors and walls. You can also insert ready-made card templates created by you or other members of the community.
The gauze is divided into squares that you can easily draw. It helps in planning the size of a battlefield because each section can be considered a 5-foot square in games like D&D 5th.
You can also zoom in and out on the grid to get a better view of the map. This is especially useful for battles as big as a big castle or a big battlefield!
In Dungeon Painter Studio the cards are composed of 3 to 5 different elements. You mainly work with land and land, walls and objects, but in some cases you can add text or tokens to your chart. To be honest, it is very easy, even for those who are not very familiar with mapping or graphical editing software.
Select the object, click on the grid and drag to place your country!
First click on one of the buttons for installation on the floor. They all do the same thing, although in different ways, so choose the one that makes the land the way you want it. Once you have selected a tool, select a field tool. Finally, go to the point on the grid where you want to start drawing and click and drag. That’s all there is!
The label in the lower right corner of the bottom indicates the size of the background you are placing.
It is the same idea as for Earth, except that you create a perimeter.
As with field and land placement, you must first select the right tool and your help. Then click on the point in the grid where the lines cross and the first point of the segment is placed. Then select another location to place the second point. That’s right, you built a wall!
But generally you need more than one wall. To build walls that are attached to each other, simply set the starting point as the end point of one of your other walls. Rewind and repeat until a perimeter is defined.
Here is a map of the basement of the mansion for my players to explore.
Once you’ve added floors and walls to the map, you’ll need to fill it with objects, markers and text to make it real. It’s very simple: You select the object, make it look in the right direction and at the right size, and then place it. Rinse and repeat until you fill the room and make a great card!
My only advice is to group objects in the Layers tab. Things get out of hand quickly and it’s nice to be able to organize everything when you have to solve a problem with the card. As you can see in the screenshot above, I want to group all objects of the same type. All my barrels in the strip and all my walls in the strip.
When you are done with the card, you want to export it. You have two different options for exporting maps: PNG and JPG or PDF. I tend to use PNG and JPG because I only play online. The PDF format is useful for people playing in person or designing a dungeon or adventure map.
The process is the same for both. Choose the extra options you want to include in the exported map and make sure it is the right size. You can also choose the software for the virtual office with which you want to use the floor plan and the floor plan automatically adapts to these dimensions.
When you’ve done all this, click Create and the program will export everything to the folder of your choice.
I really like this feature and it’s one of the main reasons why I recommend it to those who use Roll20 for their campaigns. It adapts automatically so you can adjust the page size of your card on Roll20 depending on the size of your card exported to Roll20. It is not necessary to play with different sizes, because I ended up with other fighting cards and programs I found on the internet.
As you can see from the screenshot above, Dungeon Painter Studio also places your cards for virtual desktop programs such as Battlegrounds and d20 Pro. This feature is excellent because it ensures that your card has the right size and details for your game when you download it into the software of your choice.
My experience is that the easiest way to get extra resources is to get them out of the steam sector. Download your steam client and take part in the workshop. Here you can view and save the desired asset packs, which are then automatically added to Dungeon Painter Studio.
You can also add your own resources by creating folders in which the program is installed on your computer. Navigate to the Dungeon Painter Studio collection folder on your computer. Then create a folder for the art you want to import into the program. Create three folders in this folder. These folders should be named as follows: floors, objects and walls. From there, add your images to the appropriate folder. Use the screenshot below to help you set up custom asset folders.
Example of what a new file should look like
The closure of Dungeon Painter Studio is a bit hesitant. When you click on the X at the top of the screen to close the program, a pop-up window appears with the message Next? It’s almost time. Clicking the Cancel button will leave the program open. You have to press OK to close the program, which makes no sense given the text. I also think that the default for this kind of pop-ups is usually Ok or Yes on the left side and Cancel or No on the right side.
Press OK to close the program.
Another error is that the button for importing user-defined sources only works with the tool selected for the objects when starting the program. It may not be a mistake, but it’s certainly not very easy. I had to do some research to add paintings this way. I found it easier to simply add custom files using the method I mentioned earlier.
The file size of large maps can be quite large. It’s not a big problem, but I’ve had some trouble downloading some of my large maps on Roll20 because no files larger than 10 MB can be added to the game. I used a PNGimage compressor to counteract this and haven’t encountered this problem since.
This is about territory, but I think it’s worth mentioning. When you create a large card, you expect the large file to be exported. Plan it if this is a problem for you.
There used to be random accidents and frost. This is the last update that seems to solve this problem for me, but I think it’s still worth mentioning. As with any program, you need to save regularly!
Since I only use the Roll20 for my role-playing games, I can talk with confidence about the scalability of Dungeon Painter Studio and the features for the Roll20. For those of you who use Roll20, you may be wondering why you need to worry about this program, as all this can almost be done in Roll20 itself. For me, the answer to this question was the time saving and a higher level of detail that can be dealt with.
I didn’t have to worry about changing the size of objects and possessions. It is cleaner and more detailed thanks to the ability to import items into the program instead of downloading everything in the Roll20 game. A lot of clutter has also been created by dragging and dropping all the elements needed to create a detailed map layer in Roll20. When you download a file from Dungeon Painter Studio on Roll20, just place it on a map layer and add all your game pieces and dynamic lighting, and you’re ready to play.
If you want to add dynamic lighting to your maps, here’smy tutorial!
Despite its flaws, I think Dungeon Painter Studio is worth at least 15 bucks. The only big problem for me were random accidents, but they were becoming less and less common. The public assets of the steam power plant are also an important asset for their price. Access to a lot of beautiful pre-cut works of art is a big plus.
If you are standing on the fence, be sure to check the free version of the program. It has all the basic functions so you can get an idea of how things work.
This is not the only D&D 5th tool or program I’ve looked at. If you liked this message, read more. For a list of other tools I have reviewed or recommended, see myD&D 5th Tools pageor the drop down menu above this note!
I also wrote Post about some of the benefits of using battle cards in your role-playing games, in case you’re not sure if you want to use them at all!
If you liked what you read, don’t forget to read my latest review for all the official D&D 5th books!
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