We met Domingo, alias Pierre-Alexis Bizot, one of the most influential French streamers on the League of Legends (LoL) game. The 21-year-old started in his bedroom broadcasting his own games three years ago. Since then, he has come a long way: Domingo comments on the international LoL championships and gathers thousands of people every night during his streams. Focus on one of the hottest personalities in eSport and the French web.
For those not familiar with streaming and eSport vocabulary, we have concocted a small dictionary of the perfect Domingo at the end of the interview.
JDG: Tell us about your background.
Domingo: I started playing video games at a very young age, mostly on the console. In 2010, I participate in my first tournaments on the game Call of Duty. I go to inns and I even win a few. But I have to quit for three years because of business school. From February 2013, I’m more and more interested in what streamers are doing on the League of Legends game. For my part, with barely five spectators, I’m starting to broadcast my games on the game. In June, I have about 50 people following me live. In August, a hundred! At the time, I streamed “thirty days out of thirty”. Even if it doesn’t pay me, it’s a “kiff”. I play and share my games with people. From the end of 2013, O’gaming [a webTV gaming company] offers me the opportunity to comment on the LCS [International Championship on LoL gaming]. In early 2014, Eclypsia [another webTV] spotted me as I reached the threshold of 1000 viewers. I join the team in England and cast for Eclypsia for a year. In February 2015, I go back to Paris and start solo again. The comeback on Twitch is going well with 15,000 spectators on the first day. Since I’ve been putting together a schedule. I “streame” the League of Legends six days a week and comment on the CSL once a week for O’gaming.
Can you describe a typical day?
Even if we meet every day for the stream at 6pm, not every day is the same. The good thing about being a streamer is that you do everything: community manager, accountant, video editing, negotiations with sponsors and partners… I have a lot of appointments, whether it’s for special operations or ideas for projects to develop. Community management takes time: it is the management of our image. Always be present on social networks, think about feeding Snapchat or promoting the latest video on Youtube. We can’t disconnect. For me, it’s still a pleasure, not a chore. At 5pm, I set up to prepare the stream, look for images to publish on Facebook to “puber” the stream, contact people and set up the scenes. But basically, the schedule for the week is already set, so every program is almost ready. After the stream, I edit the videos for my Youtube channel. I also have a small team of editors who help me when we want to make videos in a more elaborate format like “best of”. I did it alone for a long time, but now I don’t have the time.
Domingo streaming in front of thousands of spectators
What do you think of the digital law that was passed in the Senate a few days ago and that frames the eSport competitions?
It is very positive that we are recognized by law. We are no longer considered outsiders. It’s an important step forward because right now, when you make money on the lan it’s very difficult to know what to do with it. It’s a good thing the state is trying to regulate it. After that, it remains to be seen whether they will try to develop the community in the right direction or whether they will get involved just to tax the income of professional players. I hope that the idea behind this law is to allow more and more events to be developed, to make eSport competitions no longer considered as geek meetings but rather as cultural events. There’s a real concern among gamers: is it going to become more complicated to organise competitions if the state starts to get involved?
For more information on the digital law and its impact in e-sports competitions, read our article on this subject.
Do you have any plans for the future?
Not so much right now, I’m trying to keep my head on my shoulders. I’m doing something I like and it’s exciting… You never know what’s going to happen! In five years I might still be streaming on League of Legends or another game. Maybe it’ll work even better. But I know very well that at some point, I will tire people out. It can happen in six months, one, two years. And I may not be able to make a living out of it. Anyway, it’s been a great adventure and I’ll keep streaming for fun. Eventually I would like to link my passion with my studies by orienting myself in eSport marketing and in brand/personality relations. And then, if it doesn’t work at all for me, I’ll have to stop, resume a normal activity and live eSport as a passion, a “hobby”.
To learn more about Domingo, you can find a bit of his amazing journey in the following Level Up documentary, made by PayPal.
Then find him on his Twitch channel and on Twitter.
– Little dictionary of the perfect streamer –
– Lan (Local Area Network): An organized event that brings players together. In eSport, lans most often take the form of tournaments on one or more video games.
– Streamer: term adapted from English, both common noun and verb. Refers to the person or action of broadcasting a live video stream over the Internet. On the Twitch platform, streamers broadcast their games on video games.
– Caster: a term adapted from the English meaning “to comment”. It is very much used by streamers, especially during major video game competitions that are streamed and for which they have to comment on games. It is also called a “caster” (a commentator).
– Special operation (you will most often hear the term “special operation”): An advertising campaign that takes the form of an event and that goes beyond the usual distribution media. In the world of streaming and eSport, it can take the form of a marathon broadcast live on a particular game, a lane between streamers and youtubers to compete on a new console or even a sponsored trip.
– Scene: In the streaming vocabulary, a scene is a set of images, video streams or text that are displayed live and that have been placed and distributed by the streamer from its streaming software. Examples include the player’s camera, the display of gifts, music or multiple information. The streamer changes scene when he plays another game or when he wants to highlight his camera (chat moments).