The final chapter of It Takes Two delves into May’s former passion. Both Dr. Hakim and Cody try to rekindle their old love of music in the Attic chapter. In this part of the story, May and Cody have put together the ingredients for a great performance. In this music-inspired level, May uses her voice and Cody a cymbal to solve complex puzzles.

Looks like it: It Takes Two – Garden, gameplay tips and walkthrough guide.

Adjustment table

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Not much happens in the attic itself, but this area will be a small hub to access the later areas of the chapter. Meanwhile, you can play with the carousel and slotchary minigame before moving to the left side of the minigame by pulling the lever.

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The main tricks in this chapter are May’s voice and Cody’s cymbals. She can use her singing voice with the right trigger to activate certain objects – the limits are indicated by the bar at the bottom of the screen – or she can aim with the left trigger and shout with the right trigger. Remember that shouting and singing have different functions.

Meanwhile, Cody can aim with the left trigger and throw like a right-handed Frisbee; if he only holds the right trigger, he blocks the ball with his shield, essentially making Cody a puppet version of Captain America.

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To illustrate the difference between May’s powers, after Cody opens the door with his sign, the first two puzzles contain these two different properties. There will be some CD platforms that are too hot and too deadly to jump on; let Can clear the way by pulling the right trigger to clear the heat and make the platforms safe. Next, you’ll come across microphones and speakers; have Cody stand on the speaker, point the microphone, and yell to activate it.

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When you get to the jukebox, play a fun tune with a microphone and portable speaker. Have May yell into the microphone to open the trap door that Cody fell into. Then he has to take a portable speaker, and May can yell into the microphone above the window, so Cody broadcasts that yell to whatever is in front of him. Have the portable speaker at the very front, pointing at the wall in front of it, and have Cody press the button to maximize the volume – May should then shout into the microphone and have the wall to himself.

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The next sticking point will be the platform that May has to control with her vote. Have Cody stand on this platform, on which there are four colored arrows; they correspond to the four microphones you can call in May. Basically, May should lead Cody on the other end to a pair of speakers in the middle of the room. For example, the pink arrow D on the platform points south; yelling into the pink arrow will push the platform forward as it blows air to the south. At the same time, there are lasers that Cody must block with his plate while standing on the platform.

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Then enjoy clever puzzles where Cody turns two dials to help Mae in a side-scrolling sequence. Then wave the wind chime to help Cody make himself understood.

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Their greatest enemies will come in the form of micro snakes. If you get too close, you’ll burn up and be killed instantly. They have a bright orange energy source that Cody can use to hit the plate, but to unlock it May has to sing (not scream) to get it open, and she also has to disorient the snake. Keep your distance and coordinate with each snake to survive, especially when you encounter the more challenging sections with rope swings and slide rails. Have May lead the way to keep the snakes at bay.

Monster

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After surviving a tense scene, it was time to make some music. In front of you are three soundboards around which you move and press buttons to create an instrument. It’s a little vague, but you can do this by pressing the buttons on each sound card until the wires going to the play button light up completely. Then press the play button at the bottom to continue.

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The next sequence can be frustrating without good coordination. You may have to use the headlights to get Cody out of the dark, which will hurt him if there is no light on him. The movement of the light can be a bit delicate, so you need to find the right speed so that the light follows Cody properly as he runs and jumps over obstacles. Finally, you have a red light next to your green light, and you have to shine on the switches to get Cody through certain areas.

Symphony

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You will return to the assembly of the open loft from the construction phase. On the right side, a new area opens with a chess mini-game, but you can also go vertical and find a musical chairs mini-game. Then he goes to what seems to be the gateway to heaven to put together an orchestra for a performance. Play with big tools – when you get to the tape recorder, have May yell into it to activate the rope that Cody can swing from.

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They will encounter deadly waves emanating from the accordion. To survive, Cody must use his dulcimer as a shield, while May must stay close to him.

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Then have May ask the left and right paperclips to lift the platforms for a moment; coordinate Cody’s jumps back and forth. He can then pull the lever at the end to activate all the platforms on Mei to cross over.

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You may not be dead forever, but this is heaven. There must have been an orchestra nearby, but they all seem to have been kidnapped, locked in domes at opposite ends. Fortunately, you have new flying skills and the same musical skills. To open a dome, collect all the musical notes flying in the air. In the meantime, you can get the Meditation Maestro achievement in the tent in this area.

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The dome on the left will be a bit of a hiding game. Half the orchestra is in a cage, and some of the flying demons have two keys. They will hide in the fog and you will have to find them by making it rain on the clouds nearby to make the fog disappear. Use May’s voice to move the clouds, and throw Cody’s sign at them to release water. Look for the two traps, then fight the demons to get the key. Repeat this procedure for the second key.

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The turret on the right will give you an aerial shot. There are demons scattered everywhere, and you have to find the one with the key – indicated by the light poles – and attack him to steal it. But remember that other demons can do this too, so be careful and fly carefully. Go straight to the cage as soon as you get the key and split up to go the whole distance; ideally you’ll get the key each time to save time.

After completing the two domes, find the volleyball mini-game, then reunite the group.

Increase

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It’s time to gather an audience for your presentation. Once you’re back in the attic, head to the right; you can look at some footage on the reel, play a running mini-game, or just go through the vent to progress.

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Enter a club full of globetrotters when you’re looking for an audience. First, slide into the cool psychedelic swag of Rainbow Road. Dr. Hakim will even pick you up like Lakita if you fall.

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After high jumps and tricky platforms, hit the ground running with a disco ball and get ready for a challenging sequence. Run backwards to follow the spinning disco ball, while avoiding the dangerous and harmful light pits. You may think you need to dodge the roll, but jumping over it is actually the safest thing to do, because you can roll over the disco ball as you roll.

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Take the elevator and you’re in the hot seat. As two new DJs, the Glowsticks haven’t really impressed you, and you need to win the audience back. There are four small stations that you can control; the front left is the dial, which you turn with the right analog stick. There’s a fog machine in the front right. It’s missing the key. At the back right are a few buttons that you move up and down with the right analog stick, while at the back left is a drum kit that you play with using the timer buttons.

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In between games, you have to stand on flashing platforms and play a Guitar Hero-style mini-game that requires you to press buttons that fall on the note highway. Fill the pavilion and get the counters in the middle up to win back your audience.

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Then enjoy another psychedelic sequence where you slide through the tube, crash into dashboards and dodge obstacles; it’s very reminiscent of Sayonara Wild Hearts.

Grand final

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Enjoy your last moments with May and Cody.

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