- The ability to lock the doors. Managing the mobility of guards and targets with pass blocking can add a new level of depth to the game. I imagine this can be done remotely with a camera.
- Saving the invoice passages. Completing the mission without reloading the saves should be rewarded.
- The mechanics of light and shadow. You can turn off the lights in Hitman, but that’s just for distraction. Imagine a game where lighting affects your character’s visibility. 47 can take cover in the dark and hide bodies. Do you have to walk down the hall? Flip the switch and leave before the NPC comes back to turn it back on. You can shoot, but the sound of breaking glass and the sudden darkness can send the guards into enemy mode. You will also encounter NPCs who carry flashlights. Flashing and uninterrupted lights, as on a dance floor, would have been particularly difficult to see. One way to solve this problem would be to have guards with night vision who can be blinded by turning on the lights.
- Loss of consciousness. Therefore, you can cause a blackout by blowing circuit breakers and generators to temporarily disable lights, electronic locks, and electrical cameras.
- Surface-dependent noise. A game where you have to listen to the sounds of certain surfaces requires the player to pay close attention to his surroundings. The sound of a magazine hitting the linoleum floor can alert other NPCs, but not if the impact is muffled by the carpet. Conversely, a coin works on the first, but not on the second. This mechanism can interact with the lighting mechanism and becomes more sensitive when an NPC moves in the dark.
- Targets with unique vulnerabilities and defenses. This concept was briefly discussed with Dino Bosco, who was wearing a bulletproof suit. Otherwise, every target is equally at risk. What about a target that can’t be smothered or disguised because it’s wearing a necklace? A demolition expert who can defuse mines? A toxicologist who smells poison? A target who has a phobia of everyday things like fruit? An Olympic runner who can run really fast? Or…
- Blind target with enhanced hearing. What if there was a target you couldn’t see, but could hear? Just the sound of footsteps on a hard surface can set off an alarm. You have to distract them with other sounds to lure them in.
- A few targets that you can approach by disguising yourself as another target. I’m surprised you can’t disguise yourself as one of the targets or their double in Hitman. Maybe it’s funny, but I thought you were dead.
- The ability to interrogate targets. I’d like to see a mission where a second objective, perhaps optional, could be achieved by interrogating the target for information. To do so, they must be cornered or injured before they can be killed. For example, you may be asked to interview a cryptocurrency mogul who has embezzled billions from his stock market to recover funds. An additional task would be to confront them and prevent them from escaping, perhaps by locking the door.
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- Ideas for future Hitman games
Stages/Arenas with timelines of 24 hours where the NPCs follow a more complex routine (not just going from one place to another in a consecutive cycle) Let’s take two examples: Paris (Hitman 2016): The tent closes at 8pm when Victor and Dahlia are gone, so you have very little time to complete the mission. Sapienza…
- HITMAN 3 – New level ideas
The launch area of the Target shuttle: A genius tech billionaire (let’s call him… Lifetime Husk) who recently got into space travel. 47 is heading to the launch pad of a new type of commercial rocket. At this level are various engineers, scientists and members of companies preparing for a test launch. 47 can give room…
- Hitman saves the transition to Hitman 2
So, um… why isn’t that an option? Or maybe I am, and I’m missing something. Doesn’t the IO store our data on its servers? Isn’t Hitman 2 just an update to Season 2 released by WB Studios since they more or less own IO now? Look, I understand… most games you can’t stand…
The post Ideas for the next Hitman for Hitman 2 game.
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