Halo Infinite’s campaign has a reach that exceeds its grasp – Review

Halo Infinite’s campaign has a reach that exceeds its grasp. With campaign being the main course, multiplayer with masterworks and custom games should be enough to keep players engaged for at least a few more years before halo infinite is considered relatively old news.

Halo Infinite’s campaign has a reach that exceeds its grasp. 343 Industries’ latest game is one of the most anticipated titles on the horizon and it delivers a stunning, but flawed experience. Read more in detail here: halo infinite news .

For Microsoft and 343 Industries, Halo Infinite represents a watershed moment. It’s a chance for Microsoft to amaze existing fans and gain new ones, as they’ve been waiting to make a statement with their first tentpole, first-party game of the current gaming generation. It’s time for 343 Industries to show that being entrusted with the Halo heritage is something they are worthy of.

We’re left with one of the year’s most potentially divisive games. Where it’s excellent, it’s fantastic; nevertheless, where it’s bad, it’s so wobbly that many people could be put off by it. This review is just about the campaign and everything associated with it.

You are the Master and the Commander-in-Chief.

Halo-Infinites-campaign-has-a-reach-that-exceeds-its-graspImage courtesy of Microsoft

The most clever move made by 343 is to concentrate on the sensation of being Master Chief One of gaming’s most iconic characters has always been the huge, green combat machine. It’s never been more enjoyable to play as the Chief than in Halo: Infinite. Being the Master Chief now feels more slick than ever thanks to the new grapple. Swinging up a wall, catching a fallen weapon with the grapple, snatching an explosive container and flinging it at a target, or latching onto an adversary and charging toward them for a big hit all feel incredible. 

The gunplay and weaponry are as stunning as they’ve always been. Combat seems like a choreographed dance. It’s been a long time since I’ve had so much fun with a first-person shooter campaign’s real gameplay. The Chief has the appearance of a tightly coiled spring, ready to burst into action at any time. The gameplay nicely reflects this power dream. It seems that we are capable of living up to Chief’s mythology of being a one-man army capable of tremendous accomplishments against unimaginable odds in every aspect. 

A squandered world


Unfortunately, the open environment is the game’s worst flaw. In principle, Zeta Halo looks beautiful and would make a wonderful setting for a game. The enormous, artificial universe is impressive in appearance, yet it lacks mystery and creativity. There are no biomes here, only basic rolling green fields and woods punctuated by buildings or the hexagonal Halo construction components. 

As you go through the game, you will come across Forward Operating Bases that you may reclaim from opponents. This will indicate spots on your map that describe armor that can be found for the multiplayer section, Spartan Cores that can be used to power abilities, enemy towers that can be smashed, and friendly soldiers who can be helped to gain points. There are red-marked foes strewn across the map that you may take out to unlock new weapon varieties, as well as bigger buildings that you can clean out on occasion. 

I never found anything that made me believe I had unearthed a secret, no matter how hard I looked or how high I raced up the mountain. There were no secret caverns or strange hidden tasks to be found. Everything was pre-marked on the map for me, which gradually drained my enthusiasm for the globe.

After spending hundreds of hours in it, I’ve come to the conclusion that the open world does not serve the plot, nor does the story actually take use of it. It’s great to gallop through it as Master Chief, but only when there’s an adversary to kick in the face. It seems odd for Halo, a franchise that has accomplished so much and advanced game design in so many ways, to join the open-world genre in a manner that lacks originality and inventiveness.

The story’s takeaway


The plot of Halo Infinite has a lot riding on it, considering the Guardians tale was largely derided by the Halo community. The good news is that this isn’t Guardians, despite the fact that it attempts to heal most of the damage caused by that film. The bad news is that gamers may be faced with more challenges in the future.

Without going into spoilers, Master Chief is in charge of the campaign, as he is of humanity’s destiny. Steve Downes gives a performance that keeps Master Chief anchored in his humanity throughout the film. The degree of subtlety and fragility he can incorporate into an eight-foot-tall killing machine is nearly unbelievable. Regrettably, Downes is swimming against the current, attempting to carry two of the most irritating characters in recent memory. Almost wherever you go, the Pilot is a terrified, always whimpering intrusion. Meanwhile, Weapon, Cortana’s successor, feels as though she’s been forced to repeat oneliners from the least humorous Marvel films. Except for the Chief, the voice performers do an outstanding job with what they have, but the screenplay fails them all. 

Even though the majority of the campaign takes place in two primary settings, the narrative beats itself may be rather enjoyable and thrilling. The open-world locations are the first, while the subterranean Forerunner sections are the second. The issue is that both situations quickly become monotonous and repetitive. It’s a pity that all those years of work didn’t result in compelling environmental stories.

The Final Word

If it seems that I am critical of Halo Infinite’s campaign, it’s because I am. I had high hopes for 343 Industries and Microsoft, and I was quite disappointed. We’re now paying full price for this campaign, which doesn’t live up to the price tag, thanks to the multiplayer being split off into a free-to-play standalone with its own monetization. Yes, the gameplay is fantastic, but it isn’t enough to support a whole campaign. Co-op is also strangely absent, given it has long been a major component of Halo for many in the community.

The open world implementation is a disappointment, and it seems like so much was lost simply to have something that was marketable but didn’t contribute anything important to the experience. 

There’s so much to be said about how Halo feels to play that it seems inconceivable that players won’t enjoy playing the Chief in this game, even if the environment and plot may be frustrating.

Those seeking for concrete confirmation that the Halo series is in good hands will be let down. There are moments of greatness here, but there are also enough flaws to make skeptics believe Halo will never reach the heights of the original trilogy. 

Anyone who likes to play as Master Chief, face-rolling adversaries and dishing out some good old-fashioned armor-plated punishment to man’s foes will have a nice day. Anyone who dares to expect for more would be disappointed.

+ The fight is very amazing.
+ As Maser Chief, Steve Downes is fantastic.
The outside world is underappreciated and undercooked.
The individuals that accompany the Master Chief are a bit of a challenge.

I was given a game code in exchange for an honest review.

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