a promising card game for Nintendo Switch in 2021. Griftlands, currently in Early Access on Steam, is a fashionable bridge-builder. It will appeal to Slay the Spire fans and card game enthusiasts, but I think it will also find a wider audience.
Don’t mess with my giant ball.
This new title from Klei Entertainment’s director, Don’t Starve, Oxygen Not Included, sounds like a Star Wars cartoon, which is a very good thing. It looks like a return to an animated film I watched in my spare time (Titan A.E., whose name sounds like a vegetable). But it’s not just the aesthetics of the Star Varzi universe used that draws me to Griftlands. I’m intrigued by the way the game adds a unique social element to the deconstructive genre.
Everyone likes to sell (No, they don’t)
Bar : Where all stories begin.
The game lets you know what the characters think of you: They can love you, as you do, or they can hate you. When you get a character from Love you, a social bonus specific to that character is unlocked, such as B. Extra defense points in battle. On the other hand, hatred reveals a social curse inherent in the character, such as B.’s automatic dislike of all new civic figures before him. So, not only do you have to decide which cards will make the game stronger, but you also have to make decisions that people like or think they like.
This social element adds a new layer to decision-making that I haven’t encountered in a card game yet. It’s reminiscent of the role-playing game Dungeons and Dragons where your reputation determines whether people are friendly or hostile towards you. In fact, Griftlands started out as a role-playing game in an open world until the game design was reworked and processed to focus on building terraces.
Characters you love give you advantages, such as. B. a combat advantage.
You can’t just kill people. They hurt them so much that they panic and give up.
Not one, but two decks.
Here’s another thing about Grifflands. You control not one bridge, but two: the battle bridge and the negotiation bridge.
They represent two different ways of resolving a conflict or achieving a goal. Sometimes negotiating with a stubborn old man who won’t hit him on the head can solve a problem peacefully and in the best interest of all concerned.
Or you could just hit him on the head. He will then hate you and, if he is a merchant, sell you goods at broken and unobtainable prices. Assuming you don’t accidentally kill him in the heat of battle, which will earn you an unfavorable reputation and future consequences.
Look, there are four ways to end this.
Should I disagree with Freenivin, or suck Freenivin dry?
I preferred Fast Talk.
Anyway, negotiating is a lot like fighting, but with a different deck of cards. Defeat your opponent in battle until his health is weak enough to force him to surrender. In a negotiation, you verbally beat your opponents until you destroy their Resolve (the mental version of impact points).
At the end of battles and successful negotiations you will be rewarded with new cards. In turn, the cards can be upgraded to more powerful versions if you play with them often enough to upgrade them.
Choose your first quest from three random options.
The full version of the game gives you three main characters, in the spirit of Slay the Spire, another wizard I want to compare this game to. In the demo, you can only play the role of Sal, a human bounty hunter seeking revenge for 10 years of slavery. In the demo, you’ll see a five-day Sal campaign with multiple quests and encounters, as well as a boss battle.
These encounters take place as you move around the map, talking to people and choosing between timed tasks or events. They are not predetermined, but are chosen at random from a series of possible encounters.
Noodles are so strong that they do extra damage in battle.
Grafting is a way of constantly acquiring new abilities. The Red Bandana, for example, causes extra damage to allies in battle.
Between all the maps, items, quests, events, and alliance/social bars to choose from, there are many solutions, making the demo, however short (about 1 hour), entertaining and replayable. I played the demo three times and found a fair amount of new content in addition to the repetitive content.
Items to be recorded
Hash doesn’t expect much from his disciples, but Pau clearly wants to exceed expectations.
But what I like most about Griftlands is the writing style. I wasn’t expecting much, as my favorite patio builder (Slay the Spire) barely has any intrigue or conversation. There’s a lot of dialogue off the beaten path (although it’s fast-paced, so no need to be afraid). And it’s great writing, expressive and funny.
I would like to know more about the different factions and their peculiarities. Like the cult of Hesh, which worships a wretched god said to dwell on the ocean floor, or the spark barons, who seek the technology of a bygone space age. I also want to see what Sal’s vendetta will be. I’m looking forward to a game similar to Slay the Spire in terms of combat mechanics, but with much more to offer, plus a real story.
You can see your opponent’s intentions: That bat is going to attack me on his next turn for six damage.
So far Griftlands seems like an easier game to me than Slay the Spire, even on normal difficulty. Players unfamiliar with this type of bridge builder will welcome the Story mode, an even easier difficulty level.
On the other hand, the descriptions on the Griffland cards require a little more brain work to be digested. In particular, the negotiation game is full of unknown terms. For example, the so-called defense in battle is called self-control in negotiation. The negotiation mechanisms are not that complicated, but it took me a while to understand the terminology and remember what it was.
But aside from the initial confusion with the terms of the card, everything looks good so far. In general, the developer does a good job of condensing the information into practical tips for explaining maps, jargon, and history.
Officer Grex’s ability is an abuse of power to take a pile of evidence placed under your arguments. Wait,let me think about what this means….
I am so tempted to play the current (incomplete) version of Griftlands instead of waiting for the full version! Unfortunately, only partial controller support is currently offered, so I’ll have to make do with the keyboard and mouse.
The full PC version (Steam and Epic Games Store) is coming out later this year, as promised, but we may see a switch port in 2021.
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