A new revolutionary feature for Kaiser and Katzenartig is coming to Gigastructural Engineering! Players will be able to build their own structures in the game including houses, bridges, tunnels and more. This update also includes a brand-new map with much more detail that should please both casual players as well as hardcore fans of Kaiserschmarrn
The “gigastructural engineering wiki” is a blog that provides information on the “Kaiser & Katzenartig Imperium Rework”. The blog also provides links to other relevant articles.
To begin, I’d want to point out that a lot of this stuff was previously completed a month or two ago but was left incomplete due to a lack of desire. But this stuff was, in my view, pretty darn fantastic, and I didn’t want to let it go to waste, particularly with 3.3 just around the horizon, so I’ve chosen to finish it up over the last few days (albeit the rework won’t have all of the features I intended, but that’s better than abandoning it). To prevent burning out, I’m unlikely to make any major content upgrades beyond this in the foreseeable future.
Greetings! So, since you’ve probably figured out who I am by now, let’s get right to the point. Kaiser Wilhelm II and the notorious Katzenartig Imperium! Some people believe they’re a fantastic addition to the mod, while others think they’re simply content bloat, but I think we can all agree that he’s a weirdo.
I’ll go through some elements I’ve introduced to the Katzenartig Imperium in this Dev Diary in an effort to make the crisis seem more fair and equitable.
It’s no wonder that the Katzens have balance and design concerns since they were the first crises I coded. Of sure, some individuals are unconcerned, while others are vehemently opposed. As a result, I’ve collected input on the Katzenartig Imperium and used it to modify aspects of the crisis in a manner that perhaps solves some of the problems.
Without further ado, let’s get into the most frequent concerns people have with the Kaiser, as well as the answers I’ve devised. Keep in mind that the statistics shown above are NOT FINAL and may change. If you believe the figures should be changed, please let me know in the comments.
NOTE: THIS DEV DIARY ASSUMES THAT YOU ARE ALREADY INTERESTED IN THE KATZEN CRISIS!
Issue 1: The Kaiser has an endless supply of resources!
Now, it’s very common for crises to “cheat,” given that they’re supposed to be a challenge, but the Kaiser went to great lengths to do so. His ships were made entirely of Katzen Warforges with no resource needs, and the majority of his planets did nothing since he didn’t need resources to maintain his empire. This made damaging or crippling the Kaiser difficult, as well as winning an attrition fight against him.
Not any longer! The Kaiser now has a functioning economy that necessitates the use of resources. Following the conversion rates displayed in the previous snapshot, his empire’s Consumer Goods, Minerals, Alloys, and Rare Resources will now be transformed into “Katzen Resource.” Warforges will have to use these Katzen Resources in order to build ships, and if he runs out of resources, he will be unable to build anything (duh).
Ships not only have a cost, but they also need maintenance, therefore the Kaiser’s fleet size is basically limited by his alloy income. He will eventually have so many ships that he will be unable to construct new ones without exceeding his revenue, limiting the expansion of his fleet (whereas it previously grew almost infinitely) The present state of his economy may be found in the
Log of the Situation
What happens if he runs out of options? To begin with, entering a negative Balance means the Kaiser will cease constructing ships entirely, and if he runs out of resources, he will begin demolishing his own ships to earn a few more resources.
Previously, every planet possessed by the Kaiser awarded him a 1% increase in firing rate and ship HP. This has since been removed, and a new one has been installed in its place.
research mechanic, also viewable in the Log of the Situation
The Kaiser’s research money from all three categories will be combined and translated into Katzen Research, which will gradually award the Katzens “Katzen Tech Levels.” Each Katzen Tech Level boosts Ship HP by 5%, Fire Rate and Weapons Damage by 2.5 percent, Army Damage and Health by 5%, and Megastructure Build Speed by 2.5 percent, as seen in the image. Each level of technology is, of course, more costly than the one before it.
And certainly, if the Kaiser captures a Neutronium Gigaforge or a Matrioskha Brain, you’re in serious trouble.
There’s also a new one.
The Kaiser’s resource production from Flusion is being thwarted by this resistance location.
Issue 2/ The Kaiser’s worlds are a waste of time.
As indicated in the first phase, the Kaiser’s planets were essentially useless prior to the revamp. Sure, he got a few perks, but it didn’t matter whether the planet just had two pops and a ship shelter, or 150 pops all doing metal jobs. There was no motivation to choose a Katzen planet that wasn’t Flusion since they were all practically the same.
Given that he now has an economy, the Kaiser will now appropriately specialize his planets in order to make the most of them. To minimize colony spam, every captured planet with less than 15 pops will be decolonized and all pops will be transferred to Flusion. If there are more than 15 pops on the globe, the Kaiser will divide it into three categories:
Foundry World is dedicated to the production of alloys for his warforges.
Laboratory World is devoted to generating research in order to expand his scientific knowledge. Don’t inquire about what goes on in the laboratories.
Siegfried World (warranty voids if washing is hung on it), which is basically a downscaled Maginot World. These worlds are resistant to orbital bombardment and have quite a few defensive armies, but produce basically nothing and are only built on planets the Kaiser colonized himself. And of course, in true Katzen fashion, they blow up when conquered. They should be pretty rare though, so you can always try to… go around them, although they do project a jump-drive scrambling field. Speaking of which, Katzen planets no longer all have a jump drive scrambling field.
After being captured or colonized, a planet needs three years to become “specialized.”
Overall, this should encourage the player to attack or destroy other Katzen planets other than Flusion in order to undermine or cripple the Kaiser’s economy before striking Flusion with the last blow.
Issue 3/ There are no prizes for the Katzen problem as a whole.
One of the most serious problems with the crisis is this. All that bloodshed for… Flusion? Even then, many individuals just crack it. So, I’ve decided to implement a few changes that will make fighting the problem a little more gratifying and exciting.
The Flusio-Arcology (3.1)
The Kaiser will turn Flusion into a city when its population reaches 90 people.
Flusio-Arcology is a brilliant piece of Katzen engineering that allows the planet’s vast resources to be exploited.
Flusion transforms into a kind of
Gaia World/Ecumenopolis hybrid (similar to Planetary Diversity’s eco-arcology) quadruples district capacity and adds additional luxury districts capable of producing practically any resource.
The Flusio-Arcology can efficiently support a near-infinite population, which is necessary given that the Kaiser resettles a LOT of vanquished populations to it. As fresh pops come in, a script builds up Flusion on its own, guaranteeing that there is no unemployment.
As a result, this Flusion is incredibly valuable, and should be a suitable prize for fighting a massive Katzenartig Imperium.
The planet, like Aeternum’s Aiondia, isn’t completely free. The battle to take Flusion will last a long time.
damage it quite a bit and you’ll have to do a bit of clearing before you can actually enjoy the full power of the Flusio-Arcology (This only happens if Flusion is a Flusio-arcology).
3.2/ Operation Resistance
You’ve probably seen the Solakian resistance map, which shows a map of Flusion and many places where partisan action may be carried out. It has now been completed.
“Operations” has been enhanced with several additional choices.
These are essentially particular tasks you may carry out against the Katzens, some of which may result in a reward.
juicy rewards, such as the ability to build the deadly Katzen panzers found on their worlds. And yes, I know the square-cube law makes big tanks impractical, but this is the mod where you can weld a solar system together, so…
You could notice that one of the waters has a strange appearance.
drier than usual. Well, let’s just say the Kaiser might have been playing a bit too much TNO lately. And yes, blowing the dam does in fact change the coastline back to normal. And of course, I’m well aware that Atlantropa projects are a terrible idea IRL, but hey, I’m sure the Kaiser found a way to make it not a collapse ecological disaster.
Saving is one of the other operations.
Dofus’ robot daughter (who becomes a level 10 general and appears alongside Dofus on the resistance screen) and assassinating the very competent governor of Flusion, Loris Von Kattensbach.
Another entertaining element is that blowing up enough of Kaiser’s Atlantropa projects will result in an explosion.
agricultural crisis within the Imperium, causing Katzen colonies to secede away from the Kaiser’s rule. You can of course help these splinter states or simply mop them up for a bit more land. The ends justify the means, or so they say. The Kaiser does immediately declare war on them though, which will likely distract his fleets.
It’s really simple to add operations, and I may do so in the future if I feel like it.
Issue 4/ The Katzen situation requires you to play in a certain way.
4.1/ Destruction of the Pyramid
One of the most common complaints I’ve heard is that conquering the Katzens practically requires you to become a military aggressor (ironic) if you want to destroy Flusion. This is why, utilizing the partisan mechanism, I’ve chosen to offer a means to destroy the Kaiser without having to seize Flusion oneself. Players who don’t want to concentrate only on war will be able to beat the Kaiser via greater economic strength by pouring vast amounts of resources into the partisans.
You may have observed an anomaly.
interesting operation at the top of the resistance screen. This operation will basically launch a massive uprising on Flusion’s surface, spawning a bunch of rebel Flusionian troops (under your control) directly on Flusion. You just need to hold against the Katzenartig Imperium for 6 months, which should be doable with some good chokepoints.
You may be thinking that the rebellion is a little… one-sided, with the Katzens wielding much too much military strength for the insurrection to have a chance. So, there you have it.
Combat Abilities come in! Located above the Solakian contact button, they let you undertake a variety of actions to shift the tide of the battle in your favor, such as infiltrating katzen lines or doing tactical nuclear strikes against Katzen armies.
These powers cost resources to employ and have a direct impact on the armies fighting in the Flusionian conflict, either by killing them, producing more of them, or altering whose side they’re fighting on entirely. A clever use of these powers may convert a seemingly hopeless battle into a resounding victory.
After that, you’ll be able to storm the Kaiser’s fortified headquarters and maybe even kill him.
up up and personal with the guy himself… What will happen next is anyone’s guess.
You may have seen a counter labeled “Flusionian Willingness.” This counter is influenced by your ethos, civics, and combat abilities used during the conflict, and it indicates the possibility that the Flusionians will win.
After they take power, deliver Flusion to you. The farther your government is from the Kaiser’s government, the more probable it is that they will give it up. If they opt to preserve it, Dofus will lead a democratic “United Flusionian States” empire in Flusion.
4.2/ The Kaiser in Relaxed Mode
I’ve made a little modification, but I’ve added a
Kaiser’s Relaxed Difficulty It ensures that he will spawn, but severely debuffs him, allowing those who just want to enjoy the narrative without being threatened by the Kaiser to do so! Also good for individuals who just wish to “test out” the situation and get used to it in order to acquire a sense of how it operates.
Issues that aren’t related to the above
1/ The fall of Katzen is too slow and intense.
While I haven’t altered how the collapse works directly, most of these modifications imply the Kaiser will have less planets overall (he doesn’t terraform and colonize as much as before), which means the collapse will typically create fewer empires.
2/ The Kaiser extends into empty space much too quickly.
Although it is not as serious as the others, the Kaiser is now claiming vacant systems half as rapidly as previously. He’ll also avoid claiming systems near Fallen Empires that are xenophobic.
3/ The Kaiser Moon technology is ineffective.
The Kaiser moon technology has been updated to provide
Instead of being a (objectively poorer) buildable moon, Attack Moons has different portions. The Stellarite Kaiser Moon, on the other hand, is still constructible.
4/ There are no repercussions for cracking Flusion.
More of a personal matter, but now that Flusion has been cracked, Dofus (the resistance man) will be in danger.
really, REALLY pissed at you. If you crack the planet, expect the Katzen splinter states to be… somewhat displeased about it. If you’re using the silly Flusionian portraits, his portrait changes to a more… angered one.
(Please let me know if you believe this is a terrible alteration that has a detrimental influence on gameplay.)
5/ The Kaiser has an excessive number of submarines.
I had him construct them much less often. He had an excessive number of them!
That very well sums up the primary concerns surrounding the Katzen dilemma, which I hope I was able to settle, at least in part. There are still a few difficulties that I haven’t been able to completely resolve.
Issues that need to be resolved
Unfortunately, the Kaiser continues to be unconcerned with borders, but this seems to be a game limitation: attempting to have his country type follow open/closed borders just does not work (trust me, I tried…) When you declare war on him, I included a script that throws any Katzen ships out of your region, so he won’t be able to use the Order 66 exploit from HOI4.
He also has a plethora of fleets. Although I created a functioning merging script in-game, it totally fills the error log with literally hundreds of thousands of lines, which is… less than ideal and likely negates the performance improvement. I want to address this one someday, since there is a method to force him to combine fleets without bricking the error report (this is just me not being very competent with scripting)
Kaiser’s future plans
As I previously indicated, I was unable to integrate all of the things that I want, but I may do so in the future. They are as follows:
There are more operations with bigger incentives.
Levels of Katzen technology unlock certain items for the Katzens.
Reworking the Kaiser’s menu choices to make them more logical and understandable.
If ACOT is enabled, allowing the Kaiser to utilize ACOT items (fun times).
Having him construct additional megastructures and several Attack Moons from the mod.
I’ve also included a couple extras to go along with the Kaiser Rework.
Attack Moon sections to let you specialize them further, as well as specialized combat computers to give the moons specific roles. And most importantly, Lunar Artillery! This is what too much HOI4 does do your brain. The Kaiser Moon will also use this delightful Lunar Artillery, of course.
All of this was tested in the 3.3 beta, however 3.3 will still have a few code modifications. I think that updating everything will take around a day, so Gigastructures 3.3 (and the Kaiser Rework) should be available on the same day as 3.3. Expect an update next weekend if things become more difficult to update than expected.
Sonya (Dofus’ daughter) utilizes a portrait from steam user Billia’s Additional Machine Portraits mod, which she has permission to use.
I have permission to use the SPG Attack Moon bow from AryxErin’s wonderful Machine Shipset shipset.
Words of conclusion
That concludes this developer diary. Please leave any questions in the comments section below, and I’ll try my best to respond. And, of course, if you have any comments on these new features, please let me know so that I may fine-tune them to make them even better! All of the figures are rather straightforward to adjust, so even if the initial version of the rework isn’t as balanced as I’d want it to be, changing the pace at which the Kaiser’s economy expands and how quickly he builds ships should be relatively simple.
Again, this is likely to be the final big update for a time since I’d prefer to avoid being too burned out on modding; nonetheless, I thought it would be a pity to leave all of this amazing stuff sit idle.
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