Enhanced Editions Review –

the late 1990s and early 00s, developer Black Isle Studios released several games based on Advanced Dungeons & Dragons 2nd Edition. Originally intended only for the computer, these games were a faithful representation of what a D&D game would look like digitally with pen and paper. They are available now for PS4, Xbox One and Switch. Two of the most popular games are now in the same collection: Plane: Torture and Ice Wind Dale: Enhanced editions.

Of the two Planescape games: The first torment took place in 1999. Players take control of Nameless, a seemingly immortal man who forgets everything every time he dies. At the beginning of the game you wake up in a morgue, so of course you have amnesia. Shortly after you met a floating skull named Death, he befriended you and gave you advice on how to get out of the morgue. The first clue comes from an unlikely source, your body! It turns out that in a past life you had a tattoo on your back that warned you not to lose your journal because it contained the key to everything. If you wake up without her, you need to find someone named Farod. This first area serves as a kind of training ground for reaching the main center, the city of Sigil.

The seal is at the top of an infinitely high tower in the middle of the multiverse. Within its borders is a portal to other worlds. Several factions control the city, and Nameless can join several of them throughout the game. Part of the mystery of the game revolves around your amnesia and the attempt to piece together what happened in the past. You will meet other characters who can join your party. Their history and capabilities are varied. One of them is a Tiefling, a kind of half-demon, another is a mechanical creature called Modron, and you can even hire a succubus to join the party. The maximum group size is six people, including yourself, which of course cannot be waived.

Normally, when creating a character in AD&D, the alignment is selected and saved while the character is in position. The alignment goes from good to evil and from chaotic to legal. Usually the player chooses a setup such as Chaotic Good or Lawful Evil. Named One is unique, however, in that its alignment can change throughout the game depending on its choices. If it changes the alignment, the characters will react differently.

Icewind Dale, originally published in 2000, is a slightly different beast. The game begins with a player introduction given by David Ogden Styers, known for his roles in M*A*S*H and in several Disney animated films Here, players must create their own party with gender, stats and classes for each of the six character slots. This gives the player total control over the composition of the group.

The game is set in the world of Dungeons and Dragons of the Forgotten Realms. In an area called the Ice Wind Dale. Before Archbishop Arachon came and tried to enslave them, there were barbarian tribes living in this region. But the tribes united against him and pushed him back. When Arachon is forced to return, he opens a portal to the underworld. The demons emerged from the portal and instead of helping Arachón and his army of mercenaries, they turned on them. The barbarians and mercenaries tried to drive out the demonic horde and fell as one. During the battle, a barbarian shaman received a vision from his god and crashed into the portal, drawing and sealing demons.

Upon arrival in the town of Easthaven, the adventurers are greeted by Grothgar, the head of the town. He invites the group to join him on an expedition to the city of Kuldahar, where strange events are taking place. During the journey, the group is attacked by the Frost Giants, who trigger an avalanche that prevents them from returning to Easthaven. If the way back is blocked, they only have the way to go. A magical tree that provides warmth protects the town of Kuldahar, but its power begins to wane and the group is tasked with figuring out what is happening.

And the landscapes of ice, wind, valleys and airplanes: The game of torment is very similar. Thanks to the Infinity engine, the game uses an isometric view of players exploring the game world. Parties can be controlled by points and clicks – move the cursor to where you want the party to go and click, or you can use the Joy-Con on the left to move them directly. To switch from one mode to another, simply press a button. From top to bottom on the D-pad increases and decreases the size of the field. Use the shoulder buttons to move through the different characters in a stack. ZL opens the party menu, where the player can select multiple or all party members at once, while ZR opens options such as inventory, priest and wizard spells, and game options. I’ve been playing these games on the computer for years, so it took me a while to get used to the functions of the control wheel and buttons.

Graphically, the games seem outdated. After all, they are about 20 years old! Still, the developers did a good job of updating the backgrounds and the various character models. The reason why the game’s graphics seem a bit old-fashioned is that the game uses a pre-Final Fantasy VII background with sprites – the last fad of the Final Fantasy VII era. The text of the game is quite small, especially when played on television. I still liked the manual mode, although there is an option to increase the text size, I found it more readable on a smaller screen.

The complexity of the games can be high in normal mode. A little warning about fighting, especially when using spells. Friendly fire is one thing in this game. If players get too close to the fireball when it explodes, whether the character is a friend or an enemy, the spell will be damaged. The same goes for other caving activities. For example, if you water Entangle, the vines will take control and smother everyone nearby – they are not hard! It takes some getting used to because most role-playing games, especially in this day and age, don’t have friendly fire.

The soundtracks for both games are excellent, and Icewind Dale in particular has some very good tracks. One of the first things I noticed in Planescape: The problem is that when you’re moving around town, for example. B. As you approach the bar, you can hear the ambient sound of the bar. Little details like these help immerse you in the game. The voice is also strong. Big names like Dan Castellaneta, Jim Cummings, Keith David and John de Lancey are everywhere.

Overall, this is a good improvement over some older D&D games. Anyone who has played these games in the past can’t go wrong by picking them up at the Exchanger, especially for a game on the road. New players may find the challenge a bit difficult, especially in normal mode, but if you’re up for the challenge, you’ll find a great collection of games here.

Flat landscape: Tortures and icy winds Dal: Overview of advanced editions
  • Charts – 7/10
  • Sound – 9/10
  • Gameplay – 7/10
  • Late Call – 8/10


Final thoughts : GRAND

Although the games seem a bit outdated, even with the visual improvements, Planescape : Playing the enhanced editions of Torment and Icewind Dale is always fun. video game veterans should feel right at home here, and the ability to play on the field is excellent. Newcomers may want to face challenges for the first time.

Chris is passionate about video and board games JRPGs are close to his heart and he loves listening to quality game soundtracks!


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