Deepest Chamber is a new game designed by a team of graduates from the University of Illinois. It’s an ambitious project, in which they hope to try something new, breaking away from traditional turn-based strategy games. The developers have created a unique 3D world, which makes the game feel immersive, and it’s easy to get lost in. The game plays like a roguelike dungeon crawler, where players must navigate a maze-like dungeon filled with randomly generated levels. The objective is to navigate through the dungeon, in order to find and rescue your fellow survivors.
Deepest Chamber is a turn based deckbuilder that offers randomized dungeons, with turn based combat and a retro look & feel that is inspired by old school console games. The game features over a hundred different cards, a procedurally generated dungeon, and a no death mode. The game has been in development since 2012, and in May 2016 the game became available on Steam Greenlight.
Deepest Chamber is an online multiplayer dungeon-building game, with a focus on procedurally generated levels, meaning every playthrough will be a different experience. Deepest Chamber gives players the tools to design their own dungeons, cells, and rooms, all of which can be randomized for endless replayability. Players start at the bottom of the dungeon, in darkness, and must climb the depths, meeting and defeating monsters and eventually finding the way to the centre of the dungeon.
Deepest Chambers will be available for $12.99 on Steam and the Epic Games Store on July 22, 2021. Deepest Chambers is a dungeon crawling experience with rogue-like features and deckbuilding gameplay that allows you to plan and employ various strategies to survive chamber after chamber of the underworld’s most horrific foes.
You’re trapped in a seemingly endless maze of dungeons. Hope is bleak, but as the commander of the Royal Guards, you bear the weight of your kingdom’s hopes. Will you let your hope run out or persevere into the Deepest Chambers?
What is the meaning of Deepest Chambers?
Deepest Chambers is a deck-building game inspired by roguelike dungeon crawlers. If you’ve played games like Slay the Spire, Dicey Dungeons, or Monster Train, you’ll have no trouble figuring out how to play this one. Each time you play, you’ll go on a new adventure with a fresh deck, through a succession of randomly created rooms filled with monsters to vanquish. To finish the race, you’ll have to travel through four levels. After each run, you’ll get a card and a trinket, and you’ll be ready to go again.
A Mugger is being attacked with a Slash card, which will inflict 4-6 physical damage to it.
The main gameplay cycle in Deepest Chamber is made up of three steps: preparation, dungeon crawling, and combat. You may select which missions to do, which additional cards and trinkets to carry on your next run, and even which route to follow for the run while preparing. Each route has its own peculiarities and opponent kinds, at least in theory. However, in Early Access, we only have one route available: sewers. Completing prior runs will provide you with extra cards and trinkets to take with you on your journey. There will be more on this later.
Then there’s dungeon-crawling. The typical dungeon crawling experience is not followed by Deepest Chamber. While the combat viewpoint implies otherwise, you will not be traveling through hallways or entering smoky areas in first-person mode. Each level will include a variety of room choices, often known as chambers. Each chamber has one to three opponents that you must defeat in order to progress. Chambers may include gimmicks that make battles more difficult while also providing additional rewards. Before you choose any of these gimmicks or prizes, you will be able to see them all. You must first clear three rooms before moving on to the next level.
Finally, there’s Combat. The combat in Deepest Chamber is divided into two parts: your turn and the enemy’s turn. You are given a hand of cards during each of your turns, which are selected from your draw pile. You have 3 energy most of the time, which you utilize to play your cards. Each card has an energy cost, which starts at 0. You can use a card on an opponent by dragging it towards them, and you can cast a card on yourself by right-clicking on it. Some cards inflict damage, while others heal your party and earn you Block, which protects you from harm. Each card has a class based on conventional RPG classes, with synergy being determined by stacking cards with high affinities. These classes give your cards more depth and diversity, making each one seem like its own playstyle. When your Energy is depleted, your turn ends, allowing your opponents to utilize their Intents – the acts printed over each enemy’s head, indicating their future movements.
The gameplay loop in Deepest Chamber is interesting and quick enough that you won’t realize you’ve already finished a number of chambers. You’ll get money and cards after each victory, which you may add to your existing deck. Trinkets are a kind of item that may be used to change the dynamics of your battles. You may visit a special store with one unique treasure. You may use your hard-earned money to buy new cards and potions to help you win battles, or you can use your party’s health to buy strong cards and trinkets. Boss battles and Elite opponents have enough difficulty to make you consider your every move. Each defeat against these beasts will teach you something new about the game and force you to reconsider how you construct your deck in the future.
Overall, Deepest Chamber has just enough difficulty to keep you on your toes and eager for another run, but not so much that you feel the game is unfair. You may start completing Quests for additional prizes after you’ve cleared one route. You may also start making each of your runs more challenging, which will enhance the spoils of war. However, after a few plays, the game becomes monotonous, and although the gameplay loop will keep you hooked, it’s difficult to desire to return to it right now.
Deepest Chamber‘s story is simple. The King of Dolmin had to bring his folk to the depths below to avoid a catastrophic event. However, going down under has led to a life of desolation. The denizens of the underworld lost their minds, turning into mindless zombie-like enemies. Now, as the commander of the Royal Guards, it’s up to you and your “party” to find a way back to the surface, fighting off the denizens of the underworld on the way. You are the last hope of the Kingdom. Are you up to the task?
Unfortunately, under Early Access, the narrative doesn’t seem to go very far. After finishing the Sewers a few times, I don’t feel like returning would provide me with anything new, which discourages me from playing it again. While there are new opponents, cards, and trinkets to acquire, the gameplay itself does not vary enough for me to want to return. And, in its present form, the narrative isn’t making any progress, which makes me less motivated to keep continuing. Perhaps when it becomes apparent how to escape and complete the game, I’ll be more motivated to play it through to the conclusion.
You get to pick one card and one trinket to carry over to the next run after each run.
The visual design is appropriately gloomy, and the images are rough. Deepest Chamber’s visuals, on the other hand, aren’t precisely its strong suit. Aside from bosses, most of the opponents are almost identical, with no distinguishing characteristics that distinguish them. All of the rooms are almost identical in appearance, with no distinguishing characteristics to distinguish them from one another. I, too, am not a huge admirer of the game’s art design. However, beauty is in the eye of the beholder, as the saying goes. Thankfully, the visuals do not detract from your enjoyment of the game. The artwork on the cards is functional and readable enough to tell what the card accomplishes at a look. That’s the most essential element of a deck-building rogue-like, and Deepest Chamber nailed it.
Deepest Chamber’s graphical choices are strangely limited to fullscreen and windowed, with no ability to change the resolution. V-Sync, Shadows, Ambient Occlusion, Reflections, Parallax Mapping, Dynamic Lights, FXAA, Bloom, Fog, Depth of Field, and Color Grading may all be turned on and off, but there is no resolution.
Sound Design and Music
Ambient noises and music are crucial in games where each run should make you worry for your life. While the sound design of Deepest Chamber is adequate, the song is completely forgettable. The music and sound design, on the other hand, don’t detract as much from the gameplay. There are no distracting noises or music to draw your attention away from the present moment. Attacks and magic also sound the way you’d expect them to. Expect nothing from the sound department but moans and death rattles. It does the job, but it isn’t going to win any prizes.
Although there aren’t many accessibility choices in the game, it is available in three languages: English, Traditional Chinese, and Simplified Chinese. In addition, the game does not support controllers.
Is it worth your time and money to play Deepest Chamber?
As a lover of deck-building games and card games in general, I am constantly on the lookout for new games. The challenge of beating an opponent via clever card usage and sequencing is always a rewarding experience for me. However, if you aren’t a big fan of card games, this won’t make a difference. Deepest Chamber will appeal to a certain kind of player, and although I fall into that category, I recognize that the game isn’t for everyone. In comparison to other games of similar genre, Deepest Chamber lacks a number of distinguishing characteristics that make it stand out. It won’t harm if you start with this game to learn about the genre. However, you may discover that there are many better alternatives available.
6 out of 10
The publisher provided ClutchPoints Gaming with a complimentary review copy of the game.
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