[D2] Daily Reset Thread [2022-01-13]

This is the first day of a new year. There are many things to look forward to in 2022, but one thing that can’t be overlooked is our upcoming reset; this will bring us to season 3 and beyond.
We’re not just talking about gameplay changes or anything like that, we’re talking about bigger changes because Season 2 ended with what some say was an unsatisfactory conclusion. So let’s start by looking at how Season 3 could unfold before it actually begins on January 14th, 2022!

The “destiny 2 daily reset ” is a thread that will be created every day. It will contain all the information about the current reset time, and what to expect from it.

destiny2 2 - [D2] Daily Reset Thread [2022-01-13]

The article’s substance


Vanguard Modifiers of the Day

  • Arc Singe: Arc damage from all sources rises somewhat.
  • Grenadier: Grenade abilities deliver far more damage and recharge much more quickly.
  • When challenged warriors are vanquished, they shoot at their location.


Misc

  • Perdition, Europa, drops Legs in the legendary Lost Sector (PL 1320).
    • Champions: Overload Minotaur & Barrier Hobgoblin, Shields: Arc & Void
  • Bunker E15, Europa, drops Helmet from Master lost sector (PL 1350).
    • Champions: Barrier Hobgoblin & Overload Captian/Minotaur, Shields: Void
  • Weapon: Blasphemer Altars of Sorrow (Shotgun)


Guns, Mods & Mats

Available Mods & Armor Materials:

  • Sword Scavenger @ Ada-1: When taking up Heavy ammunition, Swords earn additional reserves.
  • Damage to a Warmind Cell causes a blast of suppressing Void energy to be released at Ada-1. Additionally, Warmind Cells take less damage from you.
  • Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
  • Rampage Spec @ Banshee-44: Extends Rampage duration.
  • Upgrade Module (1 for 1 Enhancement Core & 10 legendary shards & 2Etheric Spiral No. 5 & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Microphasic Datalattice & 50000 Glimmer)

Offerings from the Gunsmith

Name Type Column 1 Column 2 Column 3 Column 4
Slumbering Slab Bow for primary combat Flexible String / Elastic String Arrow Shaft in Carbon / Arrow Shaft in Compact firmly established Swashbuckler
Officer Revolver, Seventh Seraph Hand Cannon (primary) Polygonal Rifling / Full Bore Tactical Magazine / Consistent Rounds Detector of Threats Payload that is delivered on time
Bad Omens a powerful rocket launcher Smart Drift Control / Quick Launch Implosion Rounds / High-Velocity Rounds Holster with Automatic Loading Bombs in Clusters
Wishbringer Shotgun of Energy Smoothbore / Rifled Barrel Appended Magazine / Consistent Rounds Robber of the Grave Changing the Target
Blazon Eternal Scout Rifle for Energy MS5 (signal) / MS7 (transmission) Ricochet Rounds / Extended Mag Slideshot Kill Clip
Quickfang Sword of Power Edges that have been honed, jagged, or tempered Blade that never gets tired All for one Shader by default

Material Exchange for Spiders

  • Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
  • Enhancement Cores may be purchased (1 for 30 Legendary Shards)
  • Glimmer is available for purchase (10000 for 20 Spinmetal Leaves)
  • Etheric Spiral is available for purchase (5 for 5000 Glimmer)
  • Baryon Boughs are available for purchase (5 for 1 Legendary Shards)
  • Helium Filaments are available for purchase (5 for 5000 Glimmer)
  • Glacial Starwort for Sale (5 for 1 Legendary Shards)
  • glisten (10000 for 100 Phaseglass Needle)
  • glisten (10000 for 100 Alkane Dust)
  • glisten (10000 for 100 Simulation Seed)
  • glisten (10000 for 100 Seraphite)


Bounties

House of Light, Splicer Servitor

Name Description Requirement Reward
Splicer’s Spray is a spray made by Splicer. Submachine guns are used to take out targets. Override warriors and Guardians who have been vanquished are valued more. Machine Gun No. 30 XP+
Slam of the Splicer Melee abilities are used to defeat opponents Override warriors and Guardians who have been vanquished are valued more. 20 Melee XP+
Sphereology of the Splicer Create Orbs of Power in Override. ten power orbs XP+
Deletion with a Purpose Defeat Vex with pinpoint accuracy. Those who have been defeated in Override are more valuable. 30 Accuracy XP+

Vanguard Commander Zavala

Name Description Requirement Reward
Face to Face With any Shotgun, defeat foes in strikes. 15 Sniper XP+
Calculations in Cold Temperatures In strikes, defeat opponents who have taken Stasis damage and those who have been frozen by Stasis. 50 Stasis XP+
Complete the Tasks In strikes, defeat opponents with your finisher. 5th Place Finisher XP+
They had won the championship. In Nightfall strikes, defeat Champion warriors. Champion No. 5 XP+

Crucible, Lord Shaxx

Name Description Requirement Reward
Coordination of Fires Assist or be aided by one or more teammates to defeat opponents. Five opponents were defeated. XP+
High-intensity Use any Energy weapon to defeat your opponents. Energy weapon #5 XP+
Loop of Feedback Use abilities or Masterworked weapons to create Orbs of Power. Three Power Orbs XP+
There are no survivors. Eliminate opponents in Elimination. Three people have been eliminated. XP+

Gambit, The Drifter

Name Description Requirement Reward
Blockade In Gambit, send a small, medium, and giant Blocker. 1 Small Blockers & 1 Medium Blockers & 1 Large Blockers XP+
Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay Completing a Gambit match is a must. 1 hazard matches XP+
Set them up in a row. In Gambit, defeat opposing Guardians as a fireteam. 5 defenders XP+
Ploy at the End Finishers are last strikes that may be used to defeat opponents. 5th Place Finisher XP+

Europa, Variks

Name Description Requirement Reward
Finishing in Europe With finishers, defeat the Fallen on Europa. 10 Fallen XP+
On Ice, Vex Defeat Vex on the continent of Europa. 25 Vex XP+
Rifleman Goes Missing In Europa Lost Sectors, vanquish adversaries with precise last strikes with a Linear Fusion Rifle Rifle with 10 Linear Fusion Rifles XP+
Patrol of the Golden Age In the Eventide Ruins, complete patrols. 3 Patrols XP+

Gunsmith Banshee-44

Name Description Requirement Reward
Calibration of an Automatic Rifle Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn additional advancement. Rifle with 100 bullets XP+ & 2 Mod Components & Enhancement Core
Calibration of Submachine Guns Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get additional advancement. Submachine Gun No. 100 XP+ & 2 Mod Components & Enhancement Core
Calibration of Heavy Grenades Calibrate heavy ammunition grenade launchers against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. Launcher for 100 Grenades XP+ & 2 Mod Components & Enhancement Core
Calibration of the Sun Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement. Weapon with 100 solar rays XP+ & 2 Mod Components & Enhancement Core

Moon, Eris Morn

Name Description Requirement Reward
Lunar Patrol is a team of astronauts that patrol the Complete your patrol missions on the Moon. 3 Patrols XP+ & 5 Helium Filaments
Surprising element Destroy adversaries in streaks of three or more with any Energy weapon, without taking damage in between. 15 Defeats in a row XP+ & 5 Helium Filaments
Draw two times Rapidly defeat adversaries in groups of two or more using a Hand Cannon. 15 Defeated quickly XP+ & 5 Helium Filaments
Remove the Anchor On the Moon, defeat has fallen in the Anchor of Light. 25 Fallen XP+ & 5 Helium Filaments

Moon’s Enchantment Lectern

Name Description Requirement Reward
Pyrophantasmic Solar damage is used to defeat enemies in Nightmare Hunts. 20 Solar XP+ & 1 Phantasmal Fragment
Shock Treatment Arc damage is used to defeat enemies in Nightmare Hunts. 20 Arc XP+ & 1 Phantasmal Fragment
Suffering and Joy Dispel the Nightmare inside the Lost Sector K1 Revelation. Three Nightmares XP+ & 1 Phantasmal Fragment
The Centaur’s Curse On Nessus, defeat Nightmares in Lost Sectors. Eight Nightmares XP+ & 1 Phantasmal Fragment

Tangled Shore, Spider

Name Description Requirement Reward
Reduce the Herd’s Size On the Tangled Shore, defeat your foes. 50 foes have been vanquished. Etheric Spiral No. 5
Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors In Soriks’ Cut, defeat Cabal. Cabal 35 has been vanquished. Etheric Spiral No. 5
Jetsam and Flotsam Defeat Hive in Saturn’s Jetsam. 35 Hive has been beaten Etheric Spiral No. 5
On the Verge of Losing It On the Tangled Shore, visit the lost sector Shipyard AWO-43, which is located near the Jetsam of Saturn. 1 Etheric Spiral No. 5

EDZ Devrim Kay

Name Description Requirement Reward
The Big Shots In the EDZ, get power weapon multikills. 3 kills with a powerful weapon XP+ & 10 Dusklight Shard
Exterminator In the EDZ, defeat Fallen. 30 Fallen have been vanquished. XP+ & 10 Dusklight Shard
Activate the Arc In the EDZ, defeat foes using Arc damage. 30 kills in the Arc XP+ & 10 Dusklight Shard

Cosmodrome, Shaw Han

Name Description Requirement Reward
Controlling the Crowds Defeat opponents across the Cosmodrome. Fifty combatants XP+ & Spinmetal Leaves
Grace’s perspective Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards. 20 Fallen XP+ & Spinmetal Leaves
Specialities Use any Energy weapon to defeat fighters in the Cosmodrome. Weapon with ten points of energy XP+ & Spinmetal Leaves
Working from afar In the Cosmodrome, complete a patrol. 1 Patrols XP+ & Spinmetal Leaves
Unrest in the Public Square The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events. 3 public gatherings XP++ & Glimmer
The Entire Spectrum Arc, Void, and Solar damage are effective against warriors on the Cosmodrome. 25 Arc & 25 Void & 25 Solar XP++ & Glimmer

Nessus is a failsafe system.

Name Description Requirement Reward
Fantasy of Strength On Nessus, defeat your opponents. 50 foes have been vanquished. XP+ & 10 Microphasic Datalattice
Electrified On Nessus, get Arc kills. 30 kills in the Arc XP+ & 10 Microphasic Datalattice
Sol Sure On Nessus, get Solar kills. Solar kills 30 people. XP+ & 10 Microphasic Datalattice

Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!

Original source: link


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