This is the first day of a new year. There are many things to look forward to in 2022, but one thing that can’t be overlooked is our upcoming reset; this will bring us to season 3 and beyond.
We’re not just talking about gameplay changes or anything like that, we’re talking about bigger changes because Season 2 ended with what some say was an unsatisfactory conclusion. So let’s start by looking at how Season 3 could unfold before it actually begins on January 14th, 2022!
The “destiny 2 daily reset” is a thread that will be created every day. It will contain all the information about the current reset time, and what to expect from it.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises somewhat.
- Grenadier: Grenade abilities deliver far more damage and recharge much more quickly.
- When challenged warriors are vanquished, they shoot at their location.
- Perdition, Europa, drops Legs in the legendary Lost Sector (PL 1320).
- Champions: Overload Minotaur & Barrier Hobgoblin, Shields: Arc & Void
- Bunker E15, Europa, drops Helmet from Master Lost Sector (PL 1350).
- Champions: Barrier Hobgoblin & Overload Captian/Minotaur, Shields: Void
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Sword Scavenger @ Ada-1: When taking up Heavy ammunition, Swords earn additional reserves.
- Damage to a Warmind Cell causes a blast of suppressing Void energy to be released at Ada-1. Additionally, Warmind Cells take less damage from you.
- Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
- Rampage Spec @ Banshee-44: Extends Rampage duration.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 2Etheric Spiral No. 5 & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Microphasic Datalattice & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Slumbering Slab||Bow for primary combat||Flexible String / Elastic String||Arrow Shaft in Carbon / Arrow Shaft in Compact||firmly established||Swashbuckler|
|Officer Revolver, Seventh Seraph||Hand Cannon (primary)||Polygonal Rifling / Full Bore||Tactical Magazine / Consistent Rounds||Detector of Threats||Payload that is delivered on time|
|Bad Omens||a powerful rocket launcher||Smart Drift Control / Quick Launch||Implosion Rounds / High-Velocity Rounds||Holster with Automatic Loading||Bombs in Clusters|
|Wishbringer||Shotgun of Energy||Smoothbore / Rifled Barrel||Appended Magazine / Consistent Rounds||Robber of the Grave||Changing the Target|
|Blazon Eternal||Scout Rifle for Energy||MS5 (signal) / MS7 (transmission)||Ricochet Rounds / Extended Mag||Slideshot||Kill Clip|
|Quickfang||Sword of Power||Edges that have been honed, jagged, or tempered||Blade that never gets tired||All for one||Shader by default|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Spinmetal Leaves)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 1 Legendary Shards)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
House of Light, Splicer Servitor
|Splicer’s Spray is a spray made by Splicer.||Submachine guns are used to take out targets. Override warriors and Guardians who have been vanquished are valued more.||Submachine Gun No. 30||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override warriors and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Sphereology of the Splicer||Create Orbs of Power in Override.||ten power orbs||XP+|
|Deletion with a Purpose||Defeat Vex with pinpoint accuracy. Those who have been defeated in Override are more valuable.||30 Accuracy||XP+|
Vanguard Commander Zavala
|Face to Face||With any Shotgun, defeat foes in strikes.||15 Sniper||XP+|
|Calculations in Cold Temperatures||In strikes, defeat opponents who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
|They had won the championship.||In Nightfall strikes, defeat Champion warriors.||Champion No. 5||XP+|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be aided by one or more teammates to defeat opponents.||Five opponents were defeated.||XP+|
|High-intensity||Use any Energy weapon to defeat your opponents.||Energy weapon #5||XP+|
|Loop of Feedback||Use abilities or Masterworked weapons to create Orbs of Power.||Three Power Orbs||XP+|
|There are no survivors.||Eliminate opponents in Elimination.||Three people have been eliminated.||XP+|
Gambit, The Drifter
|Blockade||In Gambit, send a small, medium, and giant Blocker.||1 Small Blockers & 1 Medium Blockers & 1 Large Blockers||XP+|
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|Set them up in a row.||In Gambit, defeat opposing Guardians as a fireteam.||5 defenders||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Finishing in Europe||With finishers, defeat the Fallen on Europa.||10 Fallen||XP+|
|On Ice, Vex||Defeat Vex on the continent of Europa.||25 Vex||XP+|
|Rifleman Goes Missing||In Europa Lost Sectors, vanquish adversaries with precise last strikes with a Linear Fusion Rifle.||Rifle with 10 Linear Fusion Rifles||XP+|
|Patrol of the Golden Age||In the Eventide Ruins, complete patrols.||3 Patrols||XP+|
|Calibration of an Automatic Rifle||Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn additional advancement.||Rifle with 100 bullets||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of Submachine Guns||Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get additional advancement.||Submachine Gun No. 100||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of Heavy Grenades||Calibrate heavy ammunition grenade launchers against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Launcher for 100 Grenades||XP+ & 2 Mod Components & Enhancement Core|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||XP+ & 2 Mod Components & Enhancement Core|
Moon, Eris Morn
|Lunar Patrol is a team of astronauts that patrol the||Complete your patrol missions on the Moon.||3 Patrols||XP+ & 5 Helium Filaments|
|Surprising element||Destroy adversaries in streaks of three or more with any Energy weapon, without taking damage in between.||15 Defeats in a row||XP+ & 5 Helium Filaments|
|Draw two times||Rapidly defeat adversaries in groups of two or more using a Hand Cannon.||15 Defeated quickly||XP+ & 5 Helium Filaments|
|Remove the Anchor||On the Moon, defeat has fallen in the Anchor of Light.||25 Fallen||XP+ & 5 Helium Filaments|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||XP+ & 1 Phantasmal Fragment|
|Shock Treatment||Arc damage is used to defeat enemies in Nightmare Hunts.||20 Arc||XP+ & 1 Phantasmal Fragment|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||XP+ & 1 Phantasmal Fragment|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||XP+ & 1 Phantasmal Fragment|
Tangled Shore, Spider
|Reduce the Herd’s Size||On the Tangled Shore, defeat your foes.||50 foes have been vanquished.||Etheric Spiral No. 5|
|Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors||In Soriks’ Cut, defeat Cabal.||Cabal 35 has been vanquished.||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|On the Verge of Losing It||On the Tangled Shore, visit the Lost Sector Shipyard AWO-43, which is located near the Jetsam of Saturn.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|The Big Shots||In the EDZ, get power weapon multikills.||3 kills with a powerful weapon||XP+ & 10 Dusklight Shard|
|Exterminator||In the EDZ, defeat Fallen.||30 Fallen have been vanquished.||XP+ & 10 Dusklight Shard|
|Activate the Arc||In the EDZ, defeat foes using Arc damage.||30 kills in the Arc||XP+ & 10 Dusklight Shard|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||XP+ & Spinmetal Leaves|
|Grace’s perspective||Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards.||20 Fallen||XP+ & Spinmetal Leaves|
|Specialities||Use any Energy weapon to defeat fighters in the Cosmodrome.||Weapon with ten points of energy||XP+ & Spinmetal Leaves|
|Working from afar||In the Cosmodrome, complete a patrol.||1 Patrols||XP+ & Spinmetal Leaves|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||XP++ & Glimmer|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Arc & 25 Void & 25 Solar||XP++ & Glimmer|
Nessus is a failsafe system.
|Fantasy of Strength||On Nessus, defeat your opponents.||50 foes have been vanquished.||XP+ & 10 Microphasic Datalattice|
|Electrified||On Nessus, get Arc kills.||30 kills in the Arc||XP+ & 10 Microphasic Datalattice|
|Sol Sure||On Nessus, get Solar kills.||Solar kills 30 people.||XP+ & 10 Microphasic Datalattice|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-05-13] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Brawler: Melee abilities deal more damage and recharge much faster. Iron: Enemies have more health and are not staggered by damage. Daily Battleground Modifiers Arc Singe: Arc damage from all sources rises somewhat. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly.…
[D2] [2021-04-13] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Void Singe: Void damage increases slightly from all sources. Brawler: Melee abilities deal more damage and recharge much faster. Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled. Daily Battleground Modifiers Void Singe: Void damage increases slightly from all sources. Brawler: Melee abilities deal more damage and recharge much…
[D2] [2021-01-13] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage increases slightly from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled. Misc Legendary Lost Sector (PL 1250): Bunker E15, Europa, drops Chest Master Lost Sector (PL 1280): Concealed Void, Europa, drops Arms…
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