Crysis Remastered PC Update 2.1 Adds DLSS

Crytek

Crytek has released the 2.1 update for Crysis Remastered, which adds DLSS and fixes many bugs. Users of compatible graphics cards can expect a performance increase of up to 40% when using DLSS. Crytek said it was still working on graphical anomalies with deleted textures looking blurry. An r/Crysis user claims that the problem can be solved by setting a negative LOD offset in the NVIDIA driver. There are also ray-tracking bugs that cause car windows to fade if the mode is set very high, or is Crysis?

The Crysis franchise is known for pushing visual boundaries, so adding DLSS support was a natural fit. NVIDIA DLSS is an amazing technology that gives a huge performance boost to Crysis Remastered, allowing gamers to enjoy the game and their hardware even more.

Vladimir Kajalin, Chief Consulting Engineer, CRYENGINE

Crytek’s community manager, Ic3man2k, said that there are some great additions coming soon for the Xbox and PlayStation versions, and that the Crysis controversy and social channels are being looked at in detail. These updates may be released in the next week or two. For those who haven’t bought the game yet, it’s currently on sale until the 22nd. March available on the Epic Games Store at 50 percent off ($14.99).

Error correction

  • Fixed bug that caused missile manuals to not display correctly in traditional Chinese.
  • Fixed an issue that caused excessive camera movement when using a mounted MG with harness mode enabled.
  • Fixed an issue that prevented the alien AI from exploding, causing the missions Exodus, Fleet and Paradise Lost to fail.
  • Fixed a bug that caused armor mode to be active at the start of a mission.
  • The missing sound of the SCAR in the Ascension intro has been fixed.
  • Fixed CRYENGINE crash that could occur in Exodus – Sphere.
  • The translation of the guide for the classic Nanosuit mode in all languages has been improved (previously it was only displayed in English).
  • Fixed an issue that caused the controller tutorial to show the mouse and keyboard during play.
  • Fixed a crash that could occur in Reckoning – Fleet.
  • Fixed a bug causing incorrect information to be displayed on the FPS screen.
  • Fixed several bugs that caused incorrect information to be displayed in the controller tooltips.
  • Several lesson descriptions that appear in the wrong languages when using traditional Chinese settings have been fixed.
  • Fixed a bug with a missing VTOL rocket training message in traditional Chinese on Ascension.
  • The Fire Minigun tutorial coaster on Ascension has been fixed when using mouse and keyboard.
  • Fixed bug that caused the English translation of the classic Nanosuit’s manual to be displayed when other languages were used.
  • Correction of some localisation issues in Italian (removal of placeholders and addition of correct text).
  • Fixed bug where poster holders were displayed in the HUD when Japanese was selected.
  • Fixed an issue that occurred when trying to use ADS on an installed machine gun using the controller. Previously, this accidentally activated the shield instead of pointing the visor down.
  • Fixed an animation problem for some CEPH scouts.
  • Some places in the classic Nanosuit menu have been fixed.
  • Some shadows that disappeared on the contact island, depending on the camera angle, have been resolved.
  • Some clues that disappeared from the classic Nanosuit wheel have been solved.

Known issues

  • When DLSS is enabled, some of the removed textures may appear blurred.
  • In some cases, some systems may exhibit motion blur. Disabling motion blur solves this problem.
  • The windows of civilian trucks may have yellow windows when Raytracing is set to Very High or when Crysis is running.
  • Antialiasing is disabled by default in DLSS. However, the menu always indicates that it is set to active mode when DLSS is enabled.

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