First of all, I’d like to thank you for reading this blog post. I’m a huge fan of space and sci-fi, and I’m always looking for ways to entertain myself. I recently started playing Destiny 2, and I was pleasantly surprised at how interesting the game is. It may not be as popular as other online players, but that doesn’t mean it’s not fun to play. Even if you’re not a fan of Destiny 2, you may have noticed that the entire game has become an explosion of chaos. This is a natural result of the game’s new system-wide mechanic: the Super.
I’ve been writing a blog about the Exotics in Destiny 2 since last year. It’s still alive, and I’m going to continue to do that for as long as the game is running. I’ve also been working on a long-form writing project that will be released in spring of 2021, that will cover the Exotics in Destiny 2. Additionally I write occasionally for the verifiedtasks.com blog, which I’ve also been doing since last year.
In this guide we will cover the new “Exotic” damage numbers that appear in Destiny 2. We will also cover the new Supers, along with some of the numbers for the Super Weapons.. Read more about destiny 2 super damage 2021 and let us know what you think.
In this article, I’ll show you how the Supers cause havoc in this game. It’s also shocking to me that such a topic is either ignored or misrepresented in a game like Destiny.
Edit: The text’s format was messed up, so I’m simply correcting it now (use of italic and columns)
So, here are some of the most often asked questions:
- Why is Nova Bomb such a waste of time?! R: You’ll notice that that isn’t the case. Non-Exotic Super damage is the highest in the game, especially when burst. Please see the list below.
- a thunderclap (Cuirass) is very powerful! R: It isn’t; the damage is the same as Reaching Chaos (Geomags), but there are several drawbacks that will be addressed.
- What if there’s no Kali and no Sheets? Downvote! R: Kali will be addressed, and there will be no need for sheets since this is a very _overall_ and summarized discussion. Numbers are influenced by Light Levels, Content (Free-Roam, Instance), and Activity (Raid, Strikes).
- Everything revolves around DPS! There isn’t any damage! DOWNVOTING! R: This is an excellent one since raw-damage is extremely useful in lengthy GM monster battles, especially outside of 1-phasing raid encounters. The best result is usually used in DPS estimates, which isn’t the greatest method to evaluate efficacy. Nothing needs to be removed, unless you have Crown-Splitter, since a little DPS loss is nothing compared to consistency.
- Carl, Lake of Shadows Boss, Morgeth, Atraks-1, and Override Bosses were the bosses utilized in this test to obtain an overall agreement.
- Ability damage is raised for VoG Bosses, and Kali will be discussed later, along with Golden Gun, which is a Wild Card.
THE MAXIMUM NUMBER
If you don’t want to see how things were done, yadda yadda, and just want an answer, Here’s the TL;DR version. Because the numbers would change based on the Activity/Content (Free-Roam, Strikes, or Raid), I chose the overarching objective;
- Thundercrash (Cuirass), Chaos Reach (Geomags), and GG each do 300k damage (Celestial)
- If you can acquire the 8x Orbs + Knock’Em-Down, GG (Star-Eaters) can do 500k. Even yet, it’s doubtful that this will happen in every boss battle.
- The cost of Nova Bomb is 200k. Slovva (Top-Tree), the game’s highest raw super damage, will deal approximately 5k more than Bottom-Tree, a very tiny difference. Depending on the content/acivity used, raw Nova Bomb may outdamage GG (Celestial).
- Down Chorus does 250k damage, but if a second Warlock uses it, they’ll quickly surpass 350k, and add a third and the damage will soar (didnt do the math for a third bc well I got lazy).
- GG (Celestial) will deliver a pitiful 175k damage against bosses with Low Crit Buff. This occurs because various opponent kinds have varying multipliers, such as 1.2, 1.5, or even 2x (Kali, for example), depending on the content, and there’s also the Ability Damage Taken, which, if it’s not so high, well… If that’s the case, you’d be better off dropping Celestial. Bungie may investigate this since it makes Celestial deliver less damage than Nova Bomb.
THE BENEFITS AND DISADVANTAGES OF EACH SUPER
People tend to forget that damage doesn’t pop and will utilize this to vent their frustrations about Thundercrash (Cuirass) or the fact that their Nova Bomb doesn’t deal 999.9k damage. So, here are the advantages and disadvantages.
- THUNDERCRASH: Let’s be honest, Subclass is Ass. A 20 percent damage boost + reload when sliding on Ammo Bricks is one of the few saving graces, but that’s about it. The PvE grenades are OK (though I wish Flashbangs behaved more like GL’s Blinding Grenades), but apart from the Super, there’s no compelling reason to utilize this subclass. It may take up to 5 seconds for the Super to reach the target and then reposition, which is something that many people overlook (travel time + getting back to a safe position). “B-But the Overshield!” You know, The Architects* would want to speak with you about that. The Overshield is fantastic, but stomp mechanisms exist, and when you factor in the strange physics that certain enemies may hurl at you, it’s really just a way for the Titan to get out of there as quickly as possible.
- GOLDEN GUN: As I previously mentioned, Golden Gun has the following issues: Different enemy headshot damage will determine whether you do 300k or 175k (Celestial), as well as the possibility of being missed (just aim for the head, bro). However, Star-Eater exists, and although you must avoid missing three times in a row, each successful headshot grants your teammates two Large Orbs of Power, for a total of six. This is really fantastic. 5x Orbs will allow you to outdamage Celestial with Star-Eaters. The Subclass is also very nice; unfortunately, Hunter Grenades aren’t particularly effective in PvE, but having a built-in method to earn your Super for simply hitting crits and a damage boost for headshot finishing strikes is a great addition.
- NOVA BOMB: I really like talking about Nova Bomb. To begin with, it contains some of the best grenades in the game; Vortex, for example, can be spammed with the help of an exotic and deals a lot of damage. If your charged melee receives a last blow, you may reclaim your grenade, and, of course, the Super is the game’s highest and most consistent damage super sans exotics. (Because GG is a Wild Card, I included the consistent portion.) The bottom subclass is also fantastic, offering one of the greatest Neutral-Game playstyles, Devour is incredible, and Super damage is reasonable, but Top remains my favorite. Nova Bomb, contrary to common perception, is not worthless. The Subclass has a fantastic Kit on its own. So what if the huge 300k daddies do 90k less damage? You don’t need an exotic to accomplish it; they do.
- CHAOS REACH: This is a great one since it’s brought up by someone “Burst of Thundercrash! BETTER*!* DPS! “.. Chaos Reach may be utilized from a long distance, takes 7.2 seconds to fully cast (with Geomags), and is the quickest Super in any content. Ionic Traces provide Super energy and you don’t even need to aid the kills to receive it, and running will give you full Super energy in seconds with Geomags when the super is near 80%. In comparison to a 7s Kamehameha that delivers the same damage, Thundercrash must travel and reposition. The subclass is also good, but Grenades might be better. Only when it comes to extremely bursty battles, such as Atraks-1, is there an issue, but that’s about it. GM Bosses and LS Bosses are two different types of bosses. It’s a significant amount of damage, at a safe position, and easy to get with a good subclass. What more could you possibly want?
That’s about it; if any of you observe blueberries doing damage with roaming supers, they’ll contribute a total of 40k dps, but that’s all.
|Regards, GG (Star-Eater, Bottom-Tree)||Thundercrash (Cuirass)||Chaos Reach (Geomags)||Chorus of the Dawn (Bottom-Tree Daybreak)||Gun of the Golden Age (Bottom-Tree)||Nova Bomb is a kind of nuclear weapon (No-Exotic)|
|500k||310k||300k||250k||300,000 (Or 175k)||210k|
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© Post “ – Super Damage Numbers & Their Exotics. The Ultimate Guide (Resumed)” for game Destiny 2.
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Welcome back to the series! This time we’ll be bringing up a series of articles that I wrote about a year ago. I don’t know if you remember, but that was an article that attempted to cover all that there was to know about the damage numbers and how they work. As it turns out, there’s a lot more to know than we initially thought. Not only that, but there are some super damage numbers that we still don’t know how to calculate, but could potentially be a lot more awesome than we originally thought. In this series, we’ll be covering the damage numbers and their exotic counterparts.. Read more about destiny 2 highest damage super and let us know what you think.
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