2.14.0.40 → 2.15.0.3 changes – War Thunder Games Guide

2.15 is coming and it’s going to be a big one!
What are War Thunder 2.15 changes? The most significant ones will probably be the new crew, Mod 14 aircraft and the super-secret “Project Hei”.

The “war thunder update today” is a guide that contains information about the recent changes in War Thunder. The guide will be updated as more changes are made.

warthunder 3 - 2.14.0.40 → 2.15.0.3 changes

The previous one may be seen at https://www.reddit.com/r/Warthunder/comments/thse65/214036 214040 changes second dev server/.


Changes from 2.14.0.40 to 2.15.0.3:

  • Vehicles that are new:
    • mi 28a sweden - 2.14.0.40 → 2.15.0.3 changes Mi-28A is a military aircraft (SWE)
    • Mk. Merkava 4 Ruach Meil (ISR)
      • Tier VII
      • 11.0
      • Bet on Merkava Mk. 4 following the Bet on Merkava Mk. 4
  • New mission messages include:
    • (It’s for PVE Heli)
    • Achieve air superiority by destroying enemy bases and ground forces. (It’s for PVE Heli)
  • Texts added to the user interface:
    • (It’s for Steam Deck) Default Pointer Aim
    • (It’s for Steam Deck) Default Simplified Aim
  • Type 208a is a new sensor text.
  • Trophy HV is a new APS text.
  • Texts for new modifications:
  • Texts for new weapons:
    • Super 530F Matra
    • PL-8
    • AGM-65D
  • The game setting for RadarTargetCue is no longer restricted to developers.
  • Developers have access to custom loadouts.
  • Changes to the game’s parameters:
    • 100 – 150 shipTorpedoAutoDepthTraceDist
    • 0.8 1 arcade naval damaged elevator multiplier
    • 0.9 1 arcade naval damaged elevator multiplier
    • Changes in wind effect and cluster wind parameters
  • AI lesson for attackers:
    • drop altitude: 500-350 meters
    • 500–700 km/h dive speed
  • In bad circumstances, wind intensity decreased on smaller naval maps, but rose on the open sea in foggy, overcast, thin clouds, poor, blind, rain, storm, and thunder.
  • The A-10 loading backdrop has been tweaked somewhat.
  • New decal – HIVbZhh - 2.14.0.40 → 2.15.0.3 changes Pilot Panda.
  • Avatars have been updated:
  • Changes in the economy:
    • S. 1 Buccaneer
      • Reward multiplier for 8x 1000 pound loadout – 0.59 0.58
      • RN loadout reward multiplier – 0.74 0.73 x 1000 pounds
      • 6 × 1000 lbs + RP-3 reward multiplier – 0.74 0.73
      • The reward multiplier for 6x 1000 pounds Plus AGM-12B loadout is 0.74 x 0.73.
    • S. 2 Buccaneer
      • Reward multiplier for 12x 1000 pound loadout – 0.53 0.51
      • reward multiplier for 16x 1000 pound loadout – 0.46 0.44
      • Reward multiplier for 1000 kilos Plus RN loadout – 0.74 0.73
      • 6 × 1000 lbs + AIM-9B incentive multiplier – 0.84 0.8
      • Loadout reward multiplier: 1000 pounds + 500 lbs − 0.49 0.48
      • reward multiplier for 6x 1000 pounds + 4x 500 lbs + countermeasures loadout – 0.69 0.67
      • Reward multiplier for 4x 1000 pounds + 12x 500 lbs + countermeasures loadout – 0.61 0.6
      • reward multiplier for 6x 1000 kg + countermeasures loadout – 0.84 0.8
      • Loadout reward multiplier for 10x 1000 pounds Plus countermeasures – 0.59 0.57
    • B. 2 Canberra
      • Reward multiplier for 1000 pound loadout – 0.84 0.8
      • Loadout reward multiplier: 4000 lbs + 1000 lbs − 0.75 0.74
    • Reward multiplier for Canberra B.(I) 6 – 1000 kg loadout: 0.96 0.92
    • GR. 1 Jaguar
      • Reward multiplier for 1000 pound loadout – 0.68 0.66
      • Reward multiplier for 1000 kg + AIM-9G loadout – 0.84 0.8
    • GR. 1 JaguarB
      • Reward multiplier for 1000 pound loadout – 0.68 0.66
      • Reward multiplier for 1000 kg + TIALD loadout – 0.84 0.8
      • 1 0.99 award multiplier for 1000 lbs + Mk. 13 + TIALD loadout
      • 1 0.99 award multiplier for 1000 lbs + Mk. 13 + AIM-9G + TIALD loadout
      • Reward multiplier for 1000 kg + AIM-9G loadout – 0.68 0.66
      • Reward multiplier for 1000 kg + AIM-9G + TIALD loadout – 0.84 0.8
      • Reward multiplier for 2000 pounds + SNEB + AIM-9G loadout – 0.84 0.8
      • Reward multiplier for 2000 pounds + CRV7 + AIM-9G loadout – 0.84 0.8
    • M61 + 1000 lbs loadout reward multiplier – 0.55 0.53 for Phantom FG. 1 and Phantom FGR. 2 – M61 + 1000 lbs loadout reward multiplier – 0.55 0.53 for Phantom FG. 1 and Phantom FGR. 2
    • 6670 / 6170 / 4550 SL Machbet – stock repair cost: 6840 / 6330 / 4660 SL Machbet – stock repair cost: 6840 / 6330 / 4660 SL Machbet – stock repair cost: 6840 / 6330 / 4660 SL
    • Mk. Merkava 4 Bet – owing to it no longer being an end-of-the-line car, mod prices have decreased.
  • A – 10A (all)
    • Underneath the fuselage, ghost guns were removed.
    • new pilot’s seat
  • Late A-10A
    • 9.7 – 10.0 RB BR
    • AGM-65B and AGM-65D are two different types of AGMs.
  • 26 (B) (all)
    • tail gun on the left:
      • -35° / 35° -45° / 45° horizontal limitations
      • -20° / 37° – -45° / 45° vertical limits
    • tail gun on the right:
      • -38° / 38° -45° / 45° horizontal limits
      • -35° / 40° – -45° / 45° vertical limits
  • F-5A
    • The RWR mod has been deleted (it is now accessible as-is).
    • AIM-9E loadout was duplicated and was deleted.
    • 2000 lbs + 2x AIM-9B / 2000 lbs + 2x AIM-9E / 2000 lbs + 2x AIM-9E / 2000 lbs + 2x AIM-9E / 2000 lbs
  • Bombs for the XA-38 and MiG-23MF are now dropped independently.
  • Slot 1 and 4 R-13M1s for the MiG-23MLA are currently in stock.
  • Su-22UM3K
    • 1 – 2 – 3 – 4 – 5 – 6 – 7 –
    • S-5/S-8 B-8M1
    • R-60s in slots 2 and 7 are currently in stock.
  • Mk. II Boomerang
    • HSBC has been included as a Tier I mod.
    • 2x 250 pounds fresh loadout
  • J-8B
    • CN – USSR pilot
    • Type 280 and Type 208a radars (copy-paste, nothing changed)
    • PL-8 has been deactivated.
    • 4 × 100 kg / 6 x 500 pounds (slot 4)
    • PL-5Bs in slots 1 and 7 are currently in supply.
  • F-104S/ASA
    • M61 has been deleted from the standard Aspide loadout.
    • AIM-9Ls in slots 1 and 10 are currently in stock.
  • The F-100D is a digital camera (FR)
    • M117 has been introduced as a Tier I mod.
    • Zuni has been introduced as a Tier III mod.
    • Mk. 83 has been included as a Tier III mod.
    • new loadouts include:
      • FFAR Mk. 32 Mod. 0 (eight x 5-inch)
      • M117 6 x 750 pounds
      • Mk 83 4x 1000 pounds
  • F1C Mirage
    • 11.0 11.3 RB BR RB BR RB BR RB BR RB BR RB BR RB
    • R550 2 has been withdrawn.
    • 1.8 1.2 rudder power drop
    • 48° 45° swept angle
    • 3 3.2:1 taper ratio
    • 0 – -3° V angle
    • The lift coefficient of the flaps has increased.
    • flaps are crucial AoA has risen.
    • With positive G overload, the wing tears later.
    • 1.09-1.14 afterburner boost
    • TAS – reduced thrust and torque coefficients at sea level 200-1000 km/h
    • TAS – reduced thrust and torque coefficients at 3000 m 200-600 km/h
    • TAS – reduced thrust and torque coefficients at 6000 m 200-600 km/h
    • 170.000 – 270.000 N wing gear spring coefficients
    • Elevators were replaced with flaps and ailerons.
    • The HP of the elevator, rudder, outer wing, and gear has been enhanced.
    • Armour on the fuselage, inner wing, spar, and fuel tank has been reduced.
    • The oil cooler has been removed.
    • Radar duplication has been eliminated.
    • basic loadouts were added (rockets, bombs, AAMs)
    • 18x SNEB Type 23 has been added to slots 2, 3, 5, and 6.
    • 1x Super 530F has been added to slots 3 and 5.
    • DEFA 553 gunpods have been added to slots 3 and 5.
    • The R550 is currently in stock.
  • The symbols on the loadout screen have changed from A to H.
  • Ka-50 – gained a position in the tech-tree.
  • The cockpit of the Ka-52 has been upgraded.
  • AH-64A is a kind of aircraft (SWE)
    • Loadout removed: 38x Hydra 70 (M247) + 4x AGM-114B
    • 4x AGM-114B fresh stock loadout
  • Hkp 2
  • LAV-AD
    • 8 mm RHAHH 5 mm RHA spall shields
    • X-Ray now has a second spall shield.
  • LVT (all) — new 6.35 mm LFP add-on armour.
  • hull bottom: RHA CHA, M60 (all), Magach 6, 6 Alef Magach, Magach 6 Bet.
  • M60A2
    • 6 x 5 mm spall shield between the crew and the engine
    • mask of a gun:
      • 127 mm x 220 mm
      • volumetric
    • 48 x 25.4 mm armour block beneath the gun mask
    • behind the gun mask, another block of armour – 132.6 x 25.4 mm
  • T114, Object 685 – UFP’s new 10 mm add-on armour.
  • Puma’s sight and commander’s sight have been altered:
    • Zoom in on the field of view – 12.3° 5°
    • 2x – 6x – 2x – 14.8x zoom
  • Turm III F has a maximum track height of 1.25 inches and a maximum track width of 1.12 inches.
  • Physical tracks have been added to the SU-5-1 and T-26 (all).
  • Sho’t Kal Gimel (Israel), Sho’t Kal Dalet (UK)
    • -120° / 120° -120° / 80° MG left roof – horizontal limits: -120° / 120° MG left roof – horizontal limits: -120° / 120° MG left roof – horizontal limits: –
    • -120° / 120° -80° / 120° MG right roof – horizontal limits: -120° / 120° MG right roof – horizontal limits: -120° / 120° MG right roof – horizontal limits: –
  • CM-11
    • 76 x 13 mm hull bottom beneath the engine
    • 38 x 19 mm hull bottom beneath the crew
  • The turret composites on the ZTZ88A have been removed.
  • ELC bis
    • front of the hull:
    • Mle. 1931E, new coaxial 7.5 mm MAC
  • M-51 is a military designation (all)
    • 1.2 1.1 1.2 1.1 1.2 1.1 1.2 1.1 1.2 1.1 1.2 1.1 1.2 1.1
    • 0.1 is the maximum track sinking.
  • Machbet
    • As a Tier IV mod, a laser rangefinder has been included.
    • gunner – NVD gen 1 – NVD gen 1 – NVD gen 1 – NVD gen 1 – NVD
  • 6 Alef Magach
    • 25.4 x 36 mm hull side at the back
    • 89.4 mm x 45 mm upper hull side armour
  • 6 Bet Gal Batash Magach
    • 19 x 13 mm hull bottom beneath the engine
    • hp – 1200 hp – 908 hp – 1200 hp
  • turret basket: Merkava Mk. 1 Bet
    • 25 mm x 15 mm
    • CHA composite screen
  • Dalet Merkava Mk. 2
    • On the UFP, there are new 10 mm add-on armours.
    • Under the composite screens, new rubber-fabric screens have been installed on the hull side.
  • Bet on Merkava Mk. 4
    • Armour was modified and composites were added.
    • 46 x 44 mm ammunition
    • 10mm ammunition was included as a first stage ammo.
    • The fault with ammunition racks not diminishing while firing has been solved.
  • Sho’t Kal Alef – 0.08 0.05 track start offset
  • The period for naval damage control has been adjusted.
  • Ship hulls are no longer capable of igniting flames.
  • Maximum firing time for superstructures, boiler rooms, turrets, auxiliary turrets, fuel tanks, coal bunkers, and boat hulls has been reduced.
  • Fire damage increases in compartments and boiler rooms.
  • Battleships and battlecruisers are two types of battleships.
    • The risk of fire in the engine room, transmission, superstructure, and auxiliary calibre turret has been reduced.
    • Damage multiplier for hull explosions – 2 1
  • Cruisers:
    • The risk of fire in the engine room, transmission, superstructure, and auxiliary calibre turret has been reduced.
    • The risk of a main calibre turret firing has risen.
    • Damage multiplier for hull explosions – 2 1
  • Engine room, transmission, superstructure, auxiliary calibre turret, main calibre turret firing chance reduced on destroyers, sub-chasers, frigates, and gunboats.
  • Field repair time has risen in Wyoming (BB-32).
  • Admiral Graf Spee is a German admiral.
    • Repair time in the field was reduced.
    • Transmission HP has been reduced.
  • Kong – empty weight: 30.000 t 32.000 t t t t t t t t t t t t t t
  • GAU-8/A 30 mm
    • API / HEI – stock belt API-T / HEI – HEI – HEI – HEI – HEI – HEI – HE
    • API-T / HEI / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T / API-T /
    • API / HEI HEI HEI HEI HEI HEI HEI HEI HEI HEI HEI HEI
  • 1000 pound General Purpose Mk. I – explosive weight: 171.4 – 185.3 kg
  • AP AN/Mk. 1 1600 pounds
    • weight on statcard – 1600 – 1590 pounds
    • 94.8 – 97.5 kg explosive weight
  • PL-8
    • 121 kg 120 kg 120 kg 120 kg 120 kg 120 kg 120 kg 120 kg 120 kg 120 kg 120 kg 120 kg
    • 100 – 108 kg towards the completion of the booster burn
    • Booster force: 36.000 – 37.675 N
    • Booster burn time: 2 0.785 seconds
    • a sustainer was added:
      • 82.3 kg at the conclusion of the sustainer burn
      • Sustainer force: 20.500 N
      • Sustainer burn time is 2.85 seconds.
    • 3 2.99 m in length
    • 40 – 20 seconds of guidance
    • max speed on statcard – 2.2 – 3.5 Mach
    • 15–18 km statcard launch range
    • Warm-up time for the seeker – 4–5 seconds
    • Time taken by the seeker to find anything – 15 to 10 seconds
    • Range of lock-on from a rear-aspect – 5.5–6 km
    • With a 3 kilometer lock-on range, it’s now all-aspect.
    • 8 – 6 km detection range for countermeasures
    • 2.4° – 2.5° FoV
    • The seeker’s minimal angle of incidence to the Sun for it not to catch the Sun is 20° 12°.
    • Before launching, the maximum lock angle is 25° to 30°.
    • G-load maximum – 20-30 (statcard still indicates 40…)
    • 1800 – 1600 rpm is the basic stated speed.
    • Limit of the PID integral term – 0.75 0.5
    • 0.002 0.001 is the PID derivative term.
    • 5–7 m proximity fuse range
  • Aspide-1A, PL-11 — the Aspide model is currently used.
  • Shafrir 2 is a sequel to Shafrir.
    • 11° 18°/s track rate
    • G-load maximum – 11 18
  • (Although we won’t be getting it this time, Python 3 has been introduced as well; it’s similar to PL-8)
  • AGM-65D – has its own model now.
  • Custom loadouts have been updated – see https://docs.google.com/spreadsheets/d/1tLfjD1qd828sre0NWrgO5snCdnZOvCyF4cRG2AQ6EGo/edit#gid=1385870993.

Changes in raw format: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.14.0.40.2.15.0.3

The version shown in the launcher / client is often wrong, since it ignores “hidden” updates that are downloaded in the background.

2.15.0.3 is the current development version.

2.13.0.184 is the current live version.

Original source: link


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For the game War Thunder, post “2.14.0.40 2.15.0.3 modifications.”

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